freeciv-dev February 2002
[Thread Index][Top] [All Lists]
[Prev Page] |
Last Modified: Thu Feb 28 22:55:00 2002
Messages in reverse chronological order |
[Next Page] |
- February 22, 2002
- [Freeciv-Dev] Trixxy tileset, Daniel L Speyer, 22:13
- [Freeciv-Dev] barbarians, Mike Kaufman, 21:27
- [Freeciv-Dev] Re: Cache win_chance in get_defender(attacker) (PR#1269), Raimar Falke, 17:31
- [Freeciv-Dev] Re: [RFC] square_dxy_iterate, Raimar Falke, 17:24
- [Freeciv-Dev] Re: Cache win_chance in get_defender(attacker) (PR#1269), Tony Stuckey, 17:19
- [Freeciv-Dev] Re: [RFC] square_dxy_iterate, Jason Short, 17:03
- [Freeciv-Dev] [RFC] square_dxy_iterate, Raimar Falke, 16:38
- [Freeciv-Dev] Re: Cache win_chance in get_defender(attacker) (PR#1269), Raimar Falke, 16:05
- [Freeciv-Dev] Re: Cache win_chance in get_defender(attacker) (PR#1269), Raimar Falke, 16:03
- [Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 15:39
- [Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 15:37
- [Freeciv-Dev] Re: Cache win_chance in get_defender(attacker) (PR#1269), Gregory Berkolaiko, 15:33
- [Freeciv-Dev] Re: Cache win_chance in get_defender(attacker) (PR#1269), Gregory Berkolaiko, 15:22
- [Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 15:22
- [Freeciv-Dev] Re: Cache win_chance in get_defender(attacker) (PR#1269), Raimar Falke, 15:10
- [Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264), Mike Kaufman, 15:07
- [Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 15:04
- [Freeciv-Dev] Re: Cache win_chance in get_defender(attacker) (PR#1269), Raimar Falke, 15:02
- [Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 14:46
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 14:42
- [Freeciv-Dev] Re: Cache win_chance in get_defender(attacker) (PR#1269), Gregory Berkolaiko, 14:33
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Mike Kaufman, 14:30
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 14:25
- [Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 14:21
- [Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 14:19
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 14:16
- [Freeciv-Dev] Re: [RESURRECTION] Re: Military amortize (PR#1196), Petr Baudis, 14:11
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 14:10
- [Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 14:07
- [Freeciv-Dev] Re: [PATCH] [aiunit.c-1.42] ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 13:54
- [Freeciv-Dev] [RESURRECTION] Re: Military amortize (PR#1196), Petr Baudis, 13:49
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 13:46
- [Freeciv-Dev] Re: [PATCH] [aiunit.c-1.42] ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 13:37
- [Freeciv-Dev] [Patch] Bool cleanup for tilespec, Raimar Falke, 13:22
- [Freeciv-Dev] Re: Cache win_chance in get_defender(attacker) (PR#1269), Raimar Falke, 13:16
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 13:08
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264) [aiunit.c-1.38], Raimar Falke, 13:01
- [Freeciv-Dev] Re: [PATCH] [aiunit.c-1.40] ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 13:00
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 13:00
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 12:40
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264) [aiunit.c-1.38], Gregory Berkolaiko, 12:25
- [Freeciv-Dev] Re: [PATCH] [aiunit.c-1.40] ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 12:20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264) [aiunit.c-1.38], Raimar Falke, 12:11
- [Freeciv-Dev] Re: [PATCH] [aiunit.c-1.39] ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 12:06
- [Freeciv-Dev] Cache win_chance in get_defender(attacker) (PR#1269), Gregory Berkolaiko, 12:00
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 11:43
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264) [aiunit.c-1.38], Petr Baudis, 11:33
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 11:26
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 11:14
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 10:59
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 10:50
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 10:47
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 10:41
- [Freeciv-Dev] Re: [Patch] city_option_set, Raimar Falke, 10:13
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 10:04
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Tony Stuckey, 09:59
- [Freeciv-Dev] Re: [Patch] city_option_set, Gregory Berkolaiko, 09:51
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Mike Kaufman, 09:49
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 09:41
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 09:36
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Raimar Falke, 09:35
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Mike Kaufman, 09:33
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 09:17
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 09:14
- [Freeciv-Dev] Re: [patch rfd] loading rulesets, Raahul Kumar, 09:11
- [Freeciv-Dev] Re: [POLL] Variables descriptions, Raimar Falke, 09:07
- [Freeciv-Dev] Re: [patch rfd] loading rulesets, Reinier Post, 09:06
- [Freeciv-Dev] [POLL] Variables descriptions: Votes on Style, Raahul Kumar, 09:00
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raahul Kumar, 08:55
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 08:46
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 08:38
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 08:34
- [Freeciv-Dev] Re: [POLL] Variables descriptions, Daniel L Speyer, 08:31
- [Freeciv-Dev] [Patch] Add bool functions for packets, Raimar Falke, 08:25
- [Freeciv-Dev] Re: [patch rfd] loading rulesets, Raahul Kumar, 08:07
- [Freeciv-Dev] [Patch] Add bool functions for the registry, Raimar Falke, 07:59
- [Freeciv-Dev] Re: [Patch] for to players_iterate, Raimar Falke, 07:41
- [Freeciv-Dev] Re: [POLL] Variables descriptions, Raimar Falke, 07:41
- [Freeciv-Dev] Re: Isometric Oil mines, etc. [Patch] (PR#1268), Raimar Falke, 07:41
- [Freeciv-Dev] Re: [patch rfd] loading rulesets, Raahul Kumar, 07:41
- [Freeciv-Dev] Re: killstack patch for February 8th CVS, Raahul Kumar, 07:41
- [Freeciv-Dev] Re: [POLL] Variables descriptions, Raahul Kumar, 07:41
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raahul Kumar, 07:41
- [Freeciv-Dev] Re: [Patch] for to players_iterate, Raahul Kumar, 07:41
- [Freeciv-Dev] Re: [patch rfd] loading rulesets, Raahul Kumar, 07:41
- [Freeciv-Dev] Re: [patch rfd] loading rulesets, Per I. Mathisen, 07:41
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 07:40
- [Freeciv-Dev] Re: Isometric Oil mines, etc. [Patch] (PR#1268), Daniel L Speyer, 07:40
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 07:37
February 21, 2002
- [Freeciv-Dev] [patch rfd] loading rulesets, Per I. Mathisen, 20:28
- [Freeciv-Dev] Isometric Oil mines, etc. [Patch] (PR#1268), Daniel L Speyer, 19:52
- [Freeciv-Dev] Re: [POLL] Variables descriptions, Reinier Post, 19:14
- [Freeciv-Dev] [patch rfd] loading rulesets, Per I. Mathisen, 18:50
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Tony Stuckey, 18:32
- [Freeciv-Dev] Re: [Patch] for to players_iterate, Tony Stuckey, 18:15
- [Freeciv-Dev] Re: killstack patch for February 8th CVS, Tony Stuckey, 17:38
- [Freeciv-Dev] Re: Borders patch, Stewart Adcock, 17:10
- [Freeciv-Dev] Re: [POLL] Variables descriptions, Mike Kaufman, 17:01
- [Freeciv-Dev] [POOL] Variables descriptions, Petr Baudis, 16:30
- [Freeciv-Dev] Borders patch, Pasi Valminen, 14:19
- [Freeciv-Dev] [Patch] s/ShapeOval/oval/, Raimar Falke, 14:03
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 13:10
- [Freeciv-Dev] Re: City dialog too large, Christian Knoke, 13:05
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 12:59
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 12:23
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 12:06
- [Freeciv-Dev] City dialog too large, Raimar Falke, 11:53
- [Freeciv-Dev] Re: [Patch] for to players_iterate, Gregory Berkolaiko, 11:43
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 11:19
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 11:13
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 11:05
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 11:03
- [Freeciv-Dev] [Patch] Remove FRETURN, Raimar Falke, 09:15
- [Freeciv-Dev] [Patch] Add = NULL after frees, Raimar Falke, 08:50
- [Freeciv-Dev] [Patch] Remove destroy_worklist(), Raimar Falke, 08:46
- [Freeciv-Dev] Freeciv Combat System, Raahul Kumar, 08:44
- [Freeciv-Dev] Re: package_dumb_city: Assertion failed (PR#1266), Christian Knoke, 08:44
- [Freeciv-Dev] Re: package_dumb_city: Assertion failed (PR#1266), Christian Knoke, 06:35
- [Freeciv-Dev] Re: package_dumb_city: Assertion failed (PR#1266), Raimar Falke, 05:57
- [Freeciv-Dev] Re: [Patch] for to players_iterate, Raimar Falke, 04:28
February 20, 2002
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Reinier Post, 17:10
- [Freeciv-Dev] Re: package_dumb_city: Assertion failed (PR#1266), Christian Knoke, 15:59
- [Freeciv-Dev] Re: civ2gfx tileset no longer working, Raimar Falke, 15:44
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 15:39
- [Freeciv-Dev] P R O M O Ç Ã O ! ! ! ! !, Distribuidora de equipamentos e suprimentos para informática, 15:37
- [Freeciv-Dev] civ2gfx tileset no longer working, mike_ml, 15:33
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 15:30
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 15:18
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Mike Kaufman, 15:16
- [Freeciv-Dev] World Federal Network Dream, David yahoo, 15:15
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 14:50
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 13:49
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Raimar Falke, 13:14
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 13:12
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 13:05
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Petr Baudis, 13:02
- [Freeciv-Dev] Re: MacroIsoTrident II, Christian Knoke, 13:00
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Mike Kaufman, 12:49
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Petr Baudis, 12:42
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 12:38
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Mike Kaufman, 12:08
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Mike Kaufman, 12:02
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 12:01
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 11:47
- [Freeciv-Dev] Re: loading rulesets, Daniel L Speyer, 11:15
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Mike Kaufman, 11:04
- [Freeciv-Dev] Re: loading rulesets, Per I. Mathisen, 11:00
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 10:29
- [Freeciv-Dev] [Patch] More events, Raimar Falke, 10:13
- [Freeciv-Dev] Re: Help me, Daniel L Speyer, 10:12
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 09:10
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raahul Kumar, 08:51
- [Freeciv-Dev] Help me, Pbl410cdrw, 08:29
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 08:29
- [Freeciv-Dev] Re: MacroIsoTrident II, Daniel L Speyer, 08:21
- [Freeciv-Dev] Re: MacroIsoTrident II, Daniel Sjölie, 07:46
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 07:25
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 07:24
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raahul Kumar, 07:23
- [Freeciv-Dev] Re: Anxious Trireme (PR#1267), Christian Knoke, 07:20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 07:19
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raahul Kumar, 07:15
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 06:49
- [Freeciv-Dev] Re: [Patch] CMA Help v4 (PR#1263), Christian Knoke, 06:47
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 06:47
- [Freeciv-Dev] Re: [Patch] CMA Help v4 (PR#1263), Raahul Kumar, 06:26
- [Freeciv-Dev] Re: MacroIsoTrident II, Christian Knoke, 06:05
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raahul Kumar, 06:02
- [Freeciv-Dev] Re: [Patch] Add buy info, Raahul Kumar, 05:56
- [Freeciv-Dev] Re: killstack patch for February 8th CVS, Raahul Kumar, 05:45
- [Freeciv-Dev] Re: [Patch] for to players_iterate, Gregory Berkolaiko, 05:41
- [Freeciv-Dev] VCTH : Real Estate Giant on the Move TPZHXYUSMCM, VCTH4000, 05:18
- [Freeciv-Dev] [Patch] Extend event structure, Raimar Falke, 03:54
- [Freeciv-Dev] Re: MacroIsoTrident II, Jules Bean, 03:36
- [Freeciv-Dev] Re: MacroIsoTrident II, Raahul Kumar, 03:23
February 19, 2002
- [Freeciv-Dev] MacroIsoTrident II, Daniel L Speyer, 22:56
- [Freeciv-Dev] [Patch] for to players_iterate, Raimar Falke, 17:05
- [Freeciv-Dev] Re: Anxious Trireme (PR#1267), Raimar Falke, 15:21
- [Freeciv-Dev] Re: loading rulesets, Reinier Post, 15:21
- [Freeciv-Dev] Re: [Patch] Boolean cleanup in ai/, Raimar Falke, 15:21
- [Freeciv-Dev] [Patch] main return, Raimar Falke, 15:21
- [Freeciv-Dev] Re: [Patch] Boolean cleanup in ai/, Petr Baudis, 15:20
- [Freeciv-Dev] Re: package_dumb_city: Assertion failed (PR#1266), Petr Baudis, 15:20
- [Freeciv-Dev] Re: [Patch] Boolean cleanup in ai/, Raimar Falke, 15:20
- [Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Replace 0 with FALSE and 1 with TRUE if thes..., Raimar Falke, 15:20
- [Freeciv-Dev] Mailing list server updated, John Goerzen, 15:00
- [Freeciv-Dev] Re: Anxious Trireme (PR#1267), Gregory Berkolaiko, 13:39
- [Freeciv-Dev] Et si c'était vrai ..., Sept Pierres, 13:27
- [Freeciv-Dev] Re: Anxious Trireme (PR#1267), Gregory Berkolaiko, 13:21
- [Freeciv-Dev] Re: Anxious Trireme (PR#1267), Christian Knoke, 13:20
- [Freeciv-Dev] Re: killstack patch for February 8th CVS, Petr Baudis, 13:17
- [Freeciv-Dev] Re: killstack patch for February 8th CVS, Gregory Berkolaiko, 13:15
- [Freeciv-Dev] Re: Anxious Trireme (PR#1267), Gregory Berkolaiko, 12:57
- [Freeciv-Dev] Re: [Patch] Boolean cleanup in ai/, Petr Baudis, 11:48
- [Freeciv-Dev] Re: Tileset news, Daniel Sjölie, 05:47
- [Freeciv-Dev] Re: loading rulesets, Per I. Mathisen, 05:42
- [Freeciv-Dev] Re: loading rulesets, Reinier Post, 05:14
- [Freeciv-Dev] Re: CMA computation, Raimar Falke, 04:26
- [Freeciv-Dev] Re: CMA computation, Christian Knoke, 03:48
- [Freeciv-Dev] Anxious Trireme (PR#1267), Christian Knoke, 03:39
- [Freeciv-Dev] Re: [Patch] Add buy info, Christian Knoke, 03:39
- [Freeciv-Dev] Re: CMA computation, Raimar Falke, 03:22
- [Freeciv-Dev] CMA computation, Christian Knoke, 02:39
- [Freeciv-Dev] Re: package_dumb_city: Assertion failed (PR#1266), Christian Knoke, 01:27
February 18, 2002
- [Freeciv-Dev] Re: Tileset news, Mike Kaufman, 23:57
- [Freeciv-Dev] Re: [Patch] Add buy info, Vasco Alexandre Da Silva Costa, 23:50
- [Freeciv-Dev] Re: Tileset news, Ashley Penney, 22:54
- [Freeciv-Dev] Re: [Patch] Add buy info, Mike Kaufman, 22:44
- [Freeciv-Dev] Re: Tileset news, Daniel L Speyer, 21:55
- [Freeciv-Dev] Re: Tileset news, Mike Kaufman, 19:25
- [Freeciv-Dev] Re: Tileset news, Daniel Sjölie, 19:07
- [Freeciv-Dev] Tileset news, Daniel L Speyer, 18:50
- [Freeciv-Dev] Re: loading rulesets, Daniel Sjölie, 18:19
- [Freeciv-Dev] Re: loading rulesets, Mike Kaufman, 17:32
- [Freeciv-Dev] loading rulesets, Per I. Mathisen, 17:29
- [Freeciv-Dev] Re: [Patch] Sound8, Raimar Falke, 16:01
- [Freeciv-Dev] 'newer' version of Freeciv Server User's Guide, Bart Coppens, 15:48
- [Freeciv-Dev] [Patch] Boolean cleanup in ai/, Raimar Falke, 14:33
- [Freeciv-Dev] Re: [Patch] Sound8, Per I. Mathisen, 14:31
- [Freeciv-Dev] Re: package_dumb_city: Assertion failed (PR#1266), Christian Knoke, 14:23
- [Freeciv-Dev] Re: killstack patch for February 8th CVS, Petr Baudis, 14:20
- [Freeciv-Dev] Re: package_dumb_city: Assertion failed (PR#1266), Christian Knoke, 11:49
- [Freeciv-Dev] Re: [Patch] city_option_set, Jason Short, 10:35
- [Freeciv-Dev] [Patch] city_option_set, Raimar Falke, 10:16
- [Freeciv-Dev] Re: killstack patch for February 8th CVS, Ben Webb, 09:47
- [Freeciv-Dev] [Patch] contains_special #3, Raimar Falke, 09:22
- [Freeciv-Dev] Re: killstack patch for February 8th CVS, James Christensen, 09:19
- [Freeciv-Dev] Re: package_dumb_city: Assertion failed (PR#1266), Jason Short, 09:17
- [Freeciv-Dev] Re: killstack patch for February 8th CVS, Jason Short, 09:10
- [Freeciv-Dev] Re: civ2 vs freeciv topologies question, James Christensen, 09:04
- [Freeciv-Dev] Re: killstack patch for February 8th CVS, James Christensen, 08:58
- [Freeciv-Dev] [Patch] Barbarian type #2, Raimar Falke, 08:43
- [Freeciv-Dev] Re: package_dumb_city: Assertion failed (PR#1266), Raimar Falke, 08:41
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 08:29
- [Freeciv-Dev] Re: [Patch] Sound8, Raimar Falke, 08:25
- [Freeciv-Dev] Re: [Patch] Sound8, Raimar Falke, 08:23
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Raimar Falke, 08:13
- [Freeciv-Dev] Re: Suggestion, Ben Webb, 07:26
- [Freeciv-Dev] Re: package_dumb_city: Assertion failed (PR#1266), Christian Knoke, 07:05
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 06:53
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Gregory Berkolaiko, 06:33
- [Freeciv-Dev] Re: [Patch] Sound8, Per I. Mathisen, 06:29
- [Freeciv-Dev] Re: [Patch] Sound8, Per I. Mathisen, 06:19
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Raimar Falke, 05:01
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Tony Stuckey, 04:51
- [Freeciv-Dev] Re: package_dumb_city: Assertion failed (PR#1266), Raimar Falke, 04:43
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Raimar Falke, 04:08
- [Freeciv-Dev] Re: [Patch] Add buy info, Raimar Falke, 04:02
- [Freeciv-Dev] Re: [Patch] Sound8, Raimar Falke, 03:56
- [Freeciv-Dev] Re: [Patch] Sound8, Raimar Falke, 03:54
February 17, 2002
- [Freeciv-Dev] Re: killstack patch for February 8th CVS, Per I. Mathisen, 17:15
- [Freeciv-Dev] Re: [Patch] Sound8, Per I. Mathisen, 16:41
- [Freeciv-Dev] Re: [Patch] Add buy info, Christian Knoke, 16:13
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Petr Baudis, 16:11
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 16:09
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Raimar Falke, 16:05
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 15:53
- [Freeciv-Dev] Re: translators in the PEOPLE file?, Raimar Falke, 15:34
- [Freeciv-Dev] Re: package_dumb_city: Assertion failed (PR#1266), Christian Knoke, 15:29
- [Freeciv-Dev] Re: [Patch] Add buy info, Mike Kaufman, 15:29
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Gregory Berkolaiko, 15:29
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 15:23
- [Freeciv-Dev] Re: translators in the PEOPLE file?, Petr Baudis, 15:21
- [Freeciv-Dev] translators in the PEOPLE file?, Reinier Post, 15:14
- [Freeciv-Dev] package_dumb_city: Assertion failed (PR#1266), Christian Knoke, 15:13
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Raimar Falke, 14:28
- [Freeciv-Dev] Re: CMA dialog update (PR#1265), Raimar Falke, 13:57
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Gregory Berkolaiko, 13:10
- [Freeciv-Dev] Re: [Patch] Add BOOL_VAL around ANDs, Gregory Berkolaiko, 13:01
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 12:58
- [Freeciv-Dev] Re: Suggestion, Christian Knoke, 11:30
- [Freeciv-Dev] Re: [Patch] Add buy info, Mike Kaufman, 11:08
- [Freeciv-Dev] Suggestion, Pasi Valminen, 10:01
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Raimar Falke, 09:48
- [Freeciv-Dev] Re: [Patch] CMA Help v4 (PR#1263), Christian Knoke, 08:01
- [Freeciv-Dev] Re: [Patch] Special testing, Petr Baudis, 07:00
- [Freeciv-Dev] Re: [Patch] CMA Help v4 (PR#1263), Paul Stephenson, 06:50
- [Freeciv-Dev] Re: [Patch] Add BOOL_VAL around ANDs, Petr Baudis, 06:23
- [Freeciv-Dev] CMA dialog update (PR#1265), Christian Knoke, 05:49
- [Freeciv-Dev] Re: [Patch] Add buy info, Christian Knoke, 05:49
- [Freeciv-Dev] Re: [Patch] Special testing, Raimar Falke, 05:00
- [Freeciv-Dev] Re: [Patch] Special testing, Raimar Falke, 04:59
- [Freeciv-Dev] Re: [Patch] Add buy info, Raimar Falke, 04:18
- [Freeciv-Dev] Re: [Patch] Add buy info, Mike Kaufman, 01:48
February 16, 2002
- [Freeciv-Dev] Re: [Patch] Add BOOL_VAL around ANDs, Ross W. Wetmore, 21:36
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 14:56
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 14:29
- [Freeciv-Dev] [RFC] Behaviour of units in eXplore mode near cities, Petr Baudis, 13:24
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup, Petr Baudis, 13:17
- [Freeciv-Dev] [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 13:15
- [Freeciv-Dev] [PATCH] aiunit.c ai_military_findvictim() cleanup, Petr Baudis, 13:14
- [Freeciv-Dev] Re: [Patch] NUM_TRADEROUTES, Gregory Berkolaiko, 13:01
- [Freeciv-Dev] Re: [Patch] Special testing, Gregory Berkolaiko, 12:59
- [Freeciv-Dev] Re: [Patch] Special testing, Petr Baudis, 12:12
- [Freeciv-Dev] Hallo Wolfi, andrea18xcx, 12:08
- [Freeciv-Dev] Re: [Patch] Add buy info, Christian Knoke, 11:54
- [Freeciv-Dev] Re: [Patch] Add buy info, Mike Kaufman, 10:58
- [Freeciv-Dev] [Patch] Special testing, Raimar Falke, 10:24
- [Freeciv-Dev] Re: [Patch] NUM_TRADEROUTES, Raimar Falke, 09:46
- [Freeciv-Dev] Re: [Patch] Add buy info, Raimar Falke, 09:31
[Prev Period] |
[Next Period] |
Mail converted by MHonArc
|