[Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sun, Feb 17, 2002 at 07:10:08PM +0000, Gregory Berkolaiko wrote:
> --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> > On Sat, Feb 16, 2002 at 08:24:49PM +0100, Petr Baudis wrote:
> > > Hi,
> > >
> > > There's one problem I discovered while cleaning up
> > ai_manage_explorer(), but
> > > its solution would require possible behaviour change, so I left it in
> > that time
> > > just with one FIXME dropped. The code piece is:
> > >
> > > /* We won't travel into cities, unless we are able to do so -
> > diplomats
> > > * and caravans can. */
> > > /* FIXME/TODO: special flag for this? --pasky */
> > > /* FIXME: either comment or code is wrong here :-) --pasky */
> > > if (map_get_city(x1, y1) && (unit_flag(punit, F_DIPLOMAT) ||
> > > unit_flag(punit, F_CARAVAN)))
> > > continue;
> > >
> > > As obvious, the comment and the actual code differs, they even
> > contradict.
> > > And I wonder which behaviour makes more sense and is more correct -
> > to NOT
> > > EVADE enter cities when we are diplomat or caravan, or to EVADE
> > cities. The
> > > "not evade" behaviour appeared as obvious to me so I wrote that
> > comment, but
> > > then when I rewrote the if and sliced the ifs, negating the
> > conditions...
> >
> > I would suggest changing the comment to something like:
> > Traveling into cities is special for diplomats and caravans. So skip
> > them.
>
> Eh?
> I didn't quite understand what Petr said but I think the code is wrong.
> There should be ! before testing for flags...
Test it. If you disable the if altogether or invert it thing you will
get popup at the client side that a diplomat or caravan have entered
the city. IMHO the if is there to prevent this. And yes the comment
has to be updated. And yes this may lead to sub-optimal paths for
diplomats and caravans.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Despite all the medical advances of the 20th century, the mortality
rate remains unchanged at 1 death per person."
- [Freeciv-Dev] [RFC] Behaviour of units in eXplore mode near cities, Petr Baudis, 2002/02/16
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Raimar Falke, 2002/02/17
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Gregory Berkolaiko, 2002/02/17
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Gregory Berkolaiko, 2002/02/18
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Raimar Falke, 2002/02/18
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Petr Baudis, 2002/02/20
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Mike Kaufman, 2002/02/20
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Petr Baudis, 2002/02/20
- [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities, Raimar Falke, 2002/02/20
|
|