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[Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities
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[Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx, Petr Baudis <pasky@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities
From: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Date: Sun, 17 Feb 2002 19:10:08 +0000 (GMT)

 --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote: 
> On Sat, Feb 16, 2002 at 08:24:49PM +0100, Petr Baudis wrote:
> > Hi,
> > 
> >   There's one problem I discovered while cleaning up
> ai_manage_explorer(), but
> > its solution would require possible behaviour change, so I left it in
> that time
> > just with one FIXME dropped. The code piece is:
> > 
> >         /* We won't travel into cities, unless we are able to do so -
> diplomats
> >          * and caravans can. */
> >         /* FIXME/TODO: special flag for this? --pasky */
> >         /* FIXME: either comment or code is wrong here :-) --pasky */
> >         if (map_get_city(x1, y1) && (unit_flag(punit, F_DIPLOMAT) ||
> >                                      unit_flag(punit, F_CARAVAN)))
> >           continue;
> > 
> >   As obvious, the comment and the actual code differs, they even
> contradict.
> > And I wonder which behaviour makes more sense and is more correct -
> to NOT
> > EVADE enter cities when we are diplomat or caravan, or to EVADE
> cities. The
> > "not evade" behaviour appeared as obvious to me so I wrote that
> comment, but
> > then when I rewrote the if and sliced the ifs, negating the
> conditions...
> 
> I would suggest changing the comment to something like:
>  Traveling into cities is special for diplomats and caravans. So skip
> them.

Eh?
I didn't quite understand what Petr said but I think the code is wrong.
There should be ! before testing for flags...

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