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[Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities
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[Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities

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To: Petr Baudis <pasky@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [RFC] Behaviour of units in eXplore mode near cities
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 17 Feb 2002 16:48:12 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sat, Feb 16, 2002 at 08:24:49PM +0100, Petr Baudis wrote:
> Hi,
> 
>   There's one problem I discovered while cleaning up ai_manage_explorer(), but
> its solution would require possible behaviour change, so I left it in that 
> time
> just with one FIXME dropped. The code piece is:
> 
>         /* We won't travel into cities, unless we are able to do so - 
> diplomats
>          * and caravans can. */
>         /* FIXME/TODO: special flag for this? --pasky */
>         /* FIXME: either comment or code is wrong here :-) --pasky */
>         if (map_get_city(x1, y1) && (unit_flag(punit, F_DIPLOMAT) ||
>                                      unit_flag(punit, F_CARAVAN)))
>           continue;
> 
>   As obvious, the comment and the actual code differs, they even contradict.
> And I wonder which behaviour makes more sense and is more correct - to NOT
> EVADE enter cities when we are diplomat or caravan, or to EVADE cities. The
> "not evade" behaviour appeared as obvious to me so I wrote that comment, but
> then when I rewrote the if and sliced the ifs, negating the conditions...

I would suggest changing the comment to something like:
 Traveling into cities is special for diplomats and caravans. So skip them.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Using only the operating-system that came with your computer is just
  like only playing the demo-disc that came with your CD-player."


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