[Freeciv-Dev] Re: Tileset news
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On 2002-02-18 23:57:45, Mike Kaufman wrote:
> On Mon, Feb 18, 2002 at 11:54:32PM -0500, Ashley Penney wrote:
> > On Mon, Feb 18, 2002 at 10:55:19PM -0500, Daniel L Speyer said:
> > > On Tue, 19 Feb 2002, [iso-8859-1] Daniel Sjölie wrote:
> > >
> > > I have just posted a new tileset macroisotrident, which is a hires-sized
> > > version of trident with trident-based mountains and hills. It shows
> > > things very clearly, though the relative sizes seem a bit strange at
> > > first. It's screenshotted alongside the others at
> > > http://speyer1-b.student.umd.edu/chooseset and is available by ftp.
> >
> > Normally I cannot stand anything other than direct overhead graphics (even
> > when playing civ3, I find myself constantly confused.) This new macroiso
> > trident (phew, what a mouthful) is the first time I've been able to see what
> > the hell is actually happening.
> >
> > I'm going to play a game tomorrow with it and give it a test run, thanks for
> > this work!
>
> wow, this is much better.
YES! I love it! :)
> my only problem with it is that the flags are a bit too far afield.
Yes...
And if you put shields there it gets even worse... I like shields...
That why I did the flags_in_front patch... If you use that you can put a
shield in front of the units like in civ2... I think that would work
well with this tileset... (flags_in_front includes variables to offset
the flag)
Screenshot:
http://www.acc.umu.se/~deepone/freeciv/macroisotrident_shields.jpg
Patch:
http://www.acc.umu.se/~deepone/freeciv/flags_in_front3.diff
Tilespec:
http://www.acc.umu.se/~deepone/freeciv/macroisotrident_shields.tilespec
Might need some tuning but I'd like this option in cvs anyhow...
Also, maybe we could come up with a better name than macroisotrident? :)
If nothing else I think this should be isotrident and the other could be
microisotrident... ;)
/Daniel
--
Now take a deep breath, smile and don't take life so seriously... :)
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