[Freeciv-Dev] CMA computation
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I'm trying to look into these clever computations
the CMA does.
In the following example I tried to find a balance
between science and shields:
City of Portland, size 6, The Republic, science 80%, tax 20%
A. CMA setting: Surplus Factor Output Product
food: 0 1 12 12
shield: 0 8 3 24
trade: -20 1 8 8
gold: -20 1 1 1
luxury: -20 1 0 0
science: -20 25 16 400
---
445
with this worker setting (F/S/T):
3/1/2, 2/1/2, 4/1/2, 3/0/2, 3 scientists
B. CMA setting: Surplus Factor Output Product
food: 0 1 13 13
shield: 0 25 3 75
trade: -20 1 18 18
gold: -20 1 3 3
luxury: -20 1 0 0
science: -20 10 15 150
---
259
with this worker setting (F/S/T):
3/1/2, 2/1/2, 4/1/2, 1/0/3, 1/0/3, 1/0/3, 1/0/3
Obviously the setting B gives 1 bulb less, but the same shields as A.
This unwanted computational effect is due to the trade amount that B
gives.
Questions:
1. What good gives me the trade besides gold, luxury, and science?
I can only think of traderoutes.
2. Doesn't have the trade an unwanted side effect in all computations?
3. Trying to compute the science output:
A: 8 * 80% = 6.4 --> 7 + 3S * 3 --> 9 ==> 16
B: 18 * 80% = 14.4 ==> 15
Is this correct?
Christian
--
http://www.enter.de/~c.knoke/ * * * * * * * * * * * * * * *
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- [Freeciv-Dev] CMA computation,
Christian Knoke <=
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