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[Freeciv-Dev] Re: [Patch] CMA Help v4 (PR#1263)
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[Freeciv-Dev] Re: [Patch] CMA Help v4 (PR#1263)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Patch] CMA Help v4 (PR#1263)
From: Paul Stephenson <pstephenson@xxxxxxxxxxxx>
Date: Sun, 17 Feb 2002 12:50:51 +0000

On Fri, Feb 15, 2002 at 11:56:02PM -0600, Mike Kaufman wrote:
> On Fri, Feb 15, 2002 at 09:21:08AM -0800, Christian Knoke wrote:
> > On Fri, Feb 15, 2002 at 04:54:41AM -0800, Christian Knoke wrote:
> > > I reworked the CMA helptext a little, and changed he --> it
> > > 
> > > Again, native speakers, have a short look, please.
> > 
> > I changed some things Per pointed out.
> > 
> > Maybe there should be a help menu entry for 'CMA'.
> > I can't do that.
> 
> attached is v5 of cmahelp. I added the help menu entry and changed two
> tidbits in the actual help text. Please look it over.

A tiny thing from a native speaker:

> +If you set up some Minimal Surpluses which are impossible to fulfill, \
> +the CMA can't be activated. Whenever the CMA can't fulfill his task \
                                                              ^^^^^^^^
Should be "its task".

> +in the ongoing game, it passes back control to you. So you'd better \
> +not define too high a surplus; instead, use factors to achieve your \
> +goals.\

Paul


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