[Freeciv-Dev] Re: [Patch] CMA Help v4 (PR#1263)
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On Fri, Feb 15, 2002 at 11:56:02PM -0600, Mike Kaufman wrote:
> On Fri, Feb 15, 2002 at 09:21:08AM -0800, Christian Knoke wrote:
> > On Fri, Feb 15, 2002 at 04:54:41AM -0800, Christian Knoke wrote:
> > > I reworked the CMA helptext a little, and changed he --> it
> > >
> > > Again, native speakers, have a short look, please.
> >
> > I changed some things Per pointed out.
> >
> > Maybe there should be a help menu entry for 'CMA'.
> > I can't do that.
>
> attached is v5 of cmahelp. I added the help menu entry and changed two
> tidbits in the actual help text. Please look it over.
A tiny thing from a native speaker:
> +If you set up some Minimal Surpluses which are impossible to fulfill, \
> +the CMA can't be activated. Whenever the CMA can't fulfill his task \
^^^^^^^^
Should be "its task".
> +in the ongoing game, it passes back control to you. So you'd better \
> +not define too high a surplus; instead, use factors to achieve your \
> +goals.\
Paul
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