[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#
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On Fri, Feb 22, 2002 at 03:36:10PM +0000, Gregory Berkolaiko wrote:
> --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> > On Fri, Feb 22, 2002 at 03:46:06PM +0100, Petr Baudis wrote:
> > > Dear diary, on Fri, Feb 22, 2002 at 03:38:05PM CET, I got a letter,
> > > where Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> told me, that...
> > > >
> [...]
> > > > So it looks to me that a boolean value would be enough. At least this
> > > > "- 2 * MORT * TRADE_WEIGHTING" thing can be removed.
> > >
> > > Please see my another mail :^).
> >
> > Which one?
>
> Basically we agree that this unhappiness setting in not used at all.
>
> However boolean value will not be sufficient. You need at least three:
> NOTHING_TO_KILL
> SOMETHING_GOOD
> SOMETHING_SO_GOOD_EVEN_A_BODYGUARD_CANT_RESIST_IT
Ok.
> Then all of them would be used, fx in
>
> 1631 ai_military_findvictim(pplayer, punit, &dest_x, &dest_y);
> 1632 if (dest_x == punit->x && dest_y == punit->y) {
> 1633 /* no one to bash here. Will try to move onward */
>
> this idiotic if (dest....) would be replaced by a better one
> if (ai_mil_fv(...) == NOTHING_TO_KILL)
Ok.
> I would suggest commiting Petr's patch as a cleanup patch asap and
> then making an upgrade patch with fixing typos and making sense of
> return values.
I will take a look at the latest version.
Raimar
P.S.:
ai_military_findvictim(pplayer, punit, &dest_x, &dest_y);
if (dest_x == punit->x && dest_y == punit->y) {
/* no one to bash here. Will try to move onward */
find_something_to_kill(pplayer, punit, &dest_x, &dest_y);
if (same_pos(punit->x, punit->y, dest_x, dest_y)) {
Do you see the problem here? ....
(dest_x == punit->x && dest_y == punit->y) vs
(same_pos(punit->x, punit->y, dest_x, dest_y))
This is a long way to go.
--
email: rf13@xxxxxxxxxxxxxxxxx
One nuclear bomb can ruin your whole day.
- [Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264), (continued)
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264) [aiunit.c-1.38], Gregory Berkolaiko, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264) [aiunit.c-1.38], Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264),
Raimar Falke <=
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
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