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[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() clean
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[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() clean

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264)
From: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Date: Fri, 22 Feb 2002 21:37:06 +0000 (GMT)

 --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote: 
> On Fri, Feb 22, 2002 at 08:46:08PM +0000, Gregory Berkolaiko wrote:
> >  --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote: 
> > > On Fri, Feb 22, 2002 at 09:07:11PM +0100, Petr Baudis wrote:
> > > >
> > [...]
> > > > See the TODO near there. I won't remove it now but in the patch
> unifying
> > > > those
> > > > computations (we'll reuse Greg's one or I'll remake it, but it'll be
> my
> > > > top-priority after getting this patch in).
> > > 
> > > But there would still be no guaranty that the other patch gets in the
> > > near future.
> > 
> > Why not?  Because after Spliff you will discover Ispell package and start
> 
> _splint_ not spliff

I know, but I think Spliff is a better name. :)

> 
> > correcting spelling mistakes in the comments? ;)
> > 
> > The patch Petr is talking about would clean up one of the most convoluted
> > and
> > dirty computations in AI code.  And these computation are used a lot!
> 
> You know that a patch can lay around a long time.

yes I do :(((



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