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[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() clean
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[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() clean

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>, Raahul Kumar <raahul_da_man@xxxxxxxxx>, Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264)
From: Petr Baudis <pasky@xxxxxxxxxxx>
Date: Fri, 22 Feb 2002 22:39:36 +0100

Dear diary, on Fri, Feb 22, 2002 at 10:04:04PM CET, I got a letter,
where Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> told me, that...
> > The patch Petr is talking about would clean up one of the most convoluted 
> > and
> > dirty computations in AI code.  And these computation are used a lot!
> 
> You know that a patch can lay around a long time.

My patches are usually getting into CVS relatively fast :).

-- 

                                Petr "Pasky" Baudis

* elinks maintainer                * IPv6 guy (XS26 co-coordinator)
* IRCnet operator                  * FreeCiv AI hacker
.
No one can feel as helpless as the owner of a sick goldfish.
.
Public PGP key && geekcode && homepage: http://pasky.ji.cz/~pasky/


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