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[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() clean
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[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() clean

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To: Petr Baudis <pasky@xxxxxxxxxxx>
Cc: Raahul Kumar <raahul_da_man@xxxxxxxxx>, Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>, Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 22 Feb 2002 21:19:23 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Fri, Feb 22, 2002 at 09:07:11PM +0100, Petr Baudis wrote:
> Dear diary, on Fri, Feb 22, 2002 at 08:53:54PM CET, I got a letter,
> where Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> told me, that...
> > On Fri, Feb 22, 2002 at 08:37:12PM +0100, Petr Baudis wrote:
> > > +  int stack_size = unit_list_size(&(map_get_tile(punit->x, 
> > > punit->y)->units));
> > 
> > IMHO this should really be converted to a "bool only_unit_at_tile" or 
> > similar.
> 
> I don't like that. We're making the variables unneccessarily specialized, 
> which
> has IMHO minimal aspect to performace, but it's going to give us hell when
> we'll try to improve this function sometimes in the future.

Ok.

> > > +        /* We're only dealing with adjacent victims here. */
> > > +        int move_cost = 0;
> > 
> > > +                    / (attack + vuln) - move_cost * SHIELD_WEIGHTING);
> > 
> > Can be removed.
> 
> See the TODO near there. I won't remove it now but in the patch unifying those
> computations (we'll reuse Greg's one or I'll remake it, but it'll be my
> top-priority after getting this patch in).

But there would still be no guaranty that the other patch gets in the
near future.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Understanding is a three-edged sword; 
  your side, their side, and the truth."
    -- a well-known Vorlon



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