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[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.39] ai_military_findvictim() clean
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[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.39] ai_military_findvictim() clean

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: Raahul Kumar <raahul_da_man@xxxxxxxxx>, Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>, Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] [aiunit.c-1.39] ai_military_findvictim() cleanup (PR#1264)
From: Petr Baudis <pasky@xxxxxxxxxxx>
Date: Fri, 22 Feb 2002 19:06:27 +0100

Improved patch (adds 'continue;' at the end of if blocks for special cases
(cities, huts..), thus optimalizing the execution) attached.

Autogames are still same. As I hopefully resolved all the pending reminders (I
was willing to ;), I think the patch is ready for commit now.

-- 

                                Petr "Pasky" Baudis

* elinks maintainer                * IPv6 guy (XS26 co-coordinator)
* IRCnet operator                  * FreeCiv AI hacker
.
No one can feel as helpless as the owner of a sick goldfish.
.
Public PGP key && geekcode && homepage: http://pasky.ji.cz/~pasky/

Attachment: findvictim-cleanup.patch
Description: Text document


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