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[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#
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[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#

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To: Petr Baudis <pasky@xxxxxxxxxxx>
Cc: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>, Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264)
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Sat, 23 Feb 2002 18:42:37 -0800 (PST)

--- Petr Baudis <pasky@xxxxxxxxxxx> wrote:
> Dear diary, on Sat, Feb 23, 2002 at 02:29:59PM CET, I got a letter, where
> Raahul Kumar <raahul_da_man@xxxxxxxxx> told me, that...
> > > I skipped some questions for which I believe the reply is obvious when
> > > reading my other mails :^).
> > 
> > There have been so many mails on this subject. This is ridiculous. Good
> > patches like AC border patches and the sound patch have been languishing
> for
> > maintainer attention, the CMA as well, not to mention Ross and GB's patches
> > etc.
> 
> Thus this patch is not good?! ;))

You know I think the patch is good. I'm just commenting on the ridiculous
amount
of mail on this patch.

> 
> > I demand to know your secret Petr. Truth be told, I expected this patch to
> be
> > comitted long before now.
> 
> Oh, you see, the power of the personality >:).
> 
> > > > > +  
> > > > > +  if (punit->unhappiness > 0) {
> > > > > +    /* When we're causing unhappiness, we'll set best even lower, so
> > > that we
> > > > > +     * will take even targets which we would ignore otherwise (in
> other
> > > > > words -
> > > > > +     * we're going to commit a suicide). */
> > > > 
> > > > Oh, this makes much more sense. Hmmm, is disbanding/changing support to
> > > other
> > > > cities not better than suicide? Not that I care about the life of my
> units.
> > > > They should all be glad to die for the greater glory of me ;).
> > > 
> > > Disbanding probably not. We're trying it only when we haven't anyone to
> > > commit
> > > suicide on ;). Changing would be probably pretty hard to implement and
> this
> > > is
> > > a lot simpler solution, still working reasonably well.
> > > 
> > 
> > Aren't we just changing the homecity of the unit to one with less
> unhappiness?
> > I don't see the great difficulties with changing unit homecities, but that
> can
> > probably wait for round two.
> 
> You're welcomed to do it.
> 
> > > ..snip..
> > > > Goddamn yahoo and their truncated messages. It looks good to me. 
> > > 
> > > What about getting some decent mail account? ;-)
> > 
> > Greg's got a yahoo account too.
> 
> Greg: what about getting some decent mail account? ;-)
> 

LOL.

> -- 
> 
>                               Petr "Pasky" Baudis
> 
> * elinks maintainer                * IPv6 guy (XS26 co-coordinator)
> * IRCnet operator                  * FreeCiv AI hacker
> .
> No one can feel as helpless as the owner of a sick goldfish.

Aloha,

Raahul.

"The warning message we sent the Russians was a calculated ambiguity
that would be clearly understood."
-- Alexander Haig



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