| [Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() clean[Top] [All Lists][Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
 
 Dear diary, on Fri, Feb 22, 2002 at 09:19:23PM CET, I got a letter,
where Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> told me, that...
> On Fri, Feb 22, 2002 at 09:07:11PM +0100, Petr Baudis wrote:
> > Dear diary, on Fri, Feb 22, 2002 at 08:53:54PM CET, I got a letter,
> > where Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> told me, that...
> > > On Fri, Feb 22, 2002 at 08:37:12PM +0100, Petr Baudis wrote:
> > > > +  int stack_size = unit_list_size(&(map_get_tile(punit->x, 
> > > > punit->y)->units));
> > > 
> > > IMHO this should really be converted to a "bool only_unit_at_tile" or 
> > > similar.
> > 
> > I don't like that. We're making the variables unneccessarily specialized, 
> > which
> > has IMHO minimal aspect to performace, but it's going to give us hell when
> > we'll try to improve this function sometimes in the future.
> 
> Ok.
> 
> > > > +        /* We're only dealing with adjacent victims here. */
> > > > +        int move_cost = 0;
> > > 
> > > > +                    / (attack + vuln) - move_cost * SHIELD_WEIGHTING);
> > > 
> > > Can be removed.
> > 
> > See the TODO near there. I won't remove it now but in the patch unifying 
> > those
> > computations (we'll reuse Greg's one or I'll remake it, but it'll be my
> > top-priority after getting this patch in).
> 
> But there would still be no guaranty that the other patch gets in the
> near future.
That's the exact reason why there's still a move_cost (it will get optimalized
away) and TODO there, so that if I wouldn't for any reason do it, someone other
can easily notice that and take that away when doing something like this.
-- 
                                Petr "Pasky" Baudis
* elinks maintainer                * IPv6 guy (XS26 co-coordinator)
* IRCnet operator                  * FreeCiv AI hacker
.
No one can feel as helpless as the owner of a sick goldfish.
.
Public PGP key && geekcode && homepage: http://pasky.ji.cz/~pasky/
 
[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), (continued)
[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 2002/02/22
[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264) [aiunit.c-1.38], Petr Baudis, 2002/02/22
[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.39] ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/22
[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264) [aiunit.c-1.38], Raimar Falke, 2002/02/22
[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.40] ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/22
[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.40] ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.42] ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/22
[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.42] ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/22
[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264),
Petr Baudis <=
[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 2002/02/22
[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 2002/02/22
[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/22
[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264), Mike Kaufman, 2002/02/22
[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/22
[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264) [aiunit.c-1.38], Gregory Berkolaiko, 2002/02/22
[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264) [aiunit.c-1.38], Raimar Falke, 2002/02/22
[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/22
 
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