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[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() clean
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[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() clean

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To: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Cc: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>, rf13@xxxxxxxxxxxxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264)
From: Petr Baudis <pasky@xxxxxxxxxxx>
Date: Fri, 22 Feb 2002 22:22:02 +0100

Dear diary, on Fri, Feb 22, 2002 at 10:07:14PM CET, I got a letter, where Mike
Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx> told me, that...
> On Fri, Feb 22, 2002 at 08:46:08PM +0000, Gregory Berkolaiko wrote:
> >  --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote: 
> > > On Fri, Feb 22, 2002 at 09:07:11PM +0100, Petr Baudis wrote:
> > > >
> > [...]
> > > > See the TODO near there. I won't remove it now but in the patch
> > > > unifying those computations (we'll reuse Greg's one or I'll remake it,
> > > > but it'll be my top-priority after getting this patch in).
> > > 
> > > But there would still be no guaranty that the other patch gets in the
> > > near future.
> > 
> > Why not?  Because after Spliff you will discover Ispell package and start
> > correcting spelling mistakes in the comments? ;)
> 
> a low blow... Petr, send me your latest before you're done for the night.
> I'll look it over and apply it tonight or tomorrow morning. We've about
> gotten the goodie out of this particular patch. Now everybody promise that we
> don't stop looking at the AI code after this and everything will be OK.

I promise :).

The patch is just the 1.43 posted before in this thread.

> PS: I would have preferred int pissed = unit_belligerence(punit), but oh
> well.

;))

-- 

                                Petr "Pasky" Baudis

* elinks maintainer                * IPv6 guy (XS26 co-coordinator)
* IRCnet operator                  * FreeCiv AI hacker
.
No one can feel as helpless as the owner of a sick goldfish.
.
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