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[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() clean
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[Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() clean

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To: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Cc: Petr Baudis <pasky@xxxxxxxxxxx>, Raahul Kumar <raahul_da_man@xxxxxxxxx>, Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] [aiunit.c-1.43] ai_military_findvictim() cleanup (PR#1264)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 22 Feb 2002 22:04:04 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Fri, Feb 22, 2002 at 08:46:08PM +0000, Gregory Berkolaiko wrote:
>  --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote: 
> > On Fri, Feb 22, 2002 at 09:07:11PM +0100, Petr Baudis wrote:
> > >
> [...]
> > > See the TODO near there. I won't remove it now but in the patch unifying
> > > those
> > > computations (we'll reuse Greg's one or I'll remake it, but it'll be my
> > > top-priority after getting this patch in).
> > 
> > But there would still be no guaranty that the other patch gets in the
> > near future.
> 
> Why not?  Because after Spliff you will discover Ispell package and start

_splint_ not spliff

> correcting spelling mistakes in the comments? ;)
> 
> The patch Petr is talking about would clean up one of the most convoluted and
> dirty computations in AI code.  And these computation are used a lot!

You know that a patch can lay around a long time.

        Raimar

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