[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Fri, Feb 22, 2002 at 06:43:10PM +0100, Petr Baudis wrote:
> Dear diary, on Fri, Feb 22, 2002 at 06:14:50PM CET, I got a letter,
> where Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> told me, that...
> > > > > > > So it looks to me that a boolean value would be enough. At least
> > > > > > > this
> > > > > > > "- 2 * MORT * TRADE_WEIGHTING" thing can be removed.
> > > > > >
> > > > > > Please see my another mail :^).
> > > > >
> > > > > Which one?
> > > >
> > > > Basically we agree that this unhappiness setting in not used at all.
> > >
> > > It is! It is! It is! Inside findvictim() it is!
> >
> > How? Where?
>
> | Ok, they aren't. What broke our predictions today was the fact that desire
> may
> | be negative - thus the mean of the unhappy calculation was completely
> opposite
> | to the one we thought.
>
> And from the latest code:
>
> /* When we're causing unhappiness, we'll set best even lower, so that we
> * will take even targets which we would ignore otherwise (in other words
> -
> * we're going to commit a suicide). */
I still don't understand.
> However, I agree that the latest patch and this comment was pretty hard to
> find
> now even to me in this thread ;-). Next patches will be really marked with
> revision number in the subject (and rather at the start of the subject as end
> of it isn't even visible in mutt on 132-chars wide screen at some places of
> the
/me has only a 128-chars wide screen.
> thread :).
>
> > > See latest patch and comment about this in it! :)
> >
> > Which is the latest? The one I commented?
>
> The one I sent you now :).
You know that "now" is a relative thing ;)
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Premature optimization is the root of all evil."
-- D. E. Knuth in "Structured Programming with go to Statements"
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264) [aiunit.c-1.38], (continued)
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264),
Raimar Falke <=
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Mike Kaufman, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Tony Stuckey, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raahul Kumar, 2002/02/23
|
|