[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#
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--- Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx> wrote:
> On Fri, Feb 22, 2002 at 02:59:29AM -0800, Raahul Kumar wrote:
> > I believe but I am not sure, that the AI does not become democratic or
> > republic.
> > It's always on the offensive, so the unhappiness would kill it. Is unit
> > unhappiness actually an issue?
>
> Make sure that you're really understanding the cause and effect
> here. The AI may not "become democratic or republic" precisely because the
> unhappiness from it's despotic/monarchic past might be too much of a drain.
>
> The "production at all costs, and ignore whether we can find useful
> outlets for it" attitude of the AI probably contributes a lot to the
> bizarre styles of play it has.
>
I was wrong in that according to Petr the AI does become a republic. Frankly,
I have not yet seen that in any game I have ever played. In order of popularity
I have seen:
Despotism
Monarchy
Communism
Fixing the production issue, the AI badly needs more science. That means fixing
ai_eval_governments to actually work. That means writing a happiness manager
for the AI. Building order for improvements, that means fixing the priority
overrides for military units. Military units should not get priority over
wonders of the world or temples, or settlers at times. This is a very scary
list.
I believe that there is one quick fix solution. Come up with a minimal
diplomacy
model to allow the AI to trade techs. That will stop the AI from being so badly
behind in technology.
> Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
> "And they said work hard, and die suddenly, because it's fun."
> -Robyn Hitchcock.
>
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- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), (continued)
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Mike Kaufman, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Tony Stuckey, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264),
Raahul Kumar <=
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/23
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raahul Kumar, 2002/02/23
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/24
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Mike Kaufman, 2002/02/24
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Mike Kaufman, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raahul Kumar, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raahul Kumar, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/20
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