[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#
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--- Petr Baudis <pasky@xxxxxxxxxxx> wrote:
> Dear diary, on Wed, Feb 20, 2002 at 01:02:55PM CET, I got a letter, where
> Raahul Kumar <raahul_da_man@xxxxxxxxx> told me, that...
> >
> > --- Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx> wrote:
> >
> > > I suspect the idea of patt is to force punit to attack a stack of units
> if
> > > they are endangering punit, even if they are not that weak...
> >
> > So this is the reason that the ai makes senseless attacks. Any change of
> > convincing the AI not to attack veteran fortified mech inf on mountains any
> > time soon ?
>
> This is IMO definitively not this case. But if yes, something VERY weird is
> in
> get_total_*_power(), however I don't think so.
>
You think only get_total*_power? I'm suspicious of the whole bunch of
equations.
> > > How about writing a separate function
> > > > > consider_pillaging(x, y, punit) ? in general, not only barbarians
> > > > > should pillage.
> > > >
> > > > Is it used anywhere else?
> > >
> > > could be but I don't think so. but it shouldn't stop you IMO
> >
> > Making AI units pillage roads and railroads could be a very bad idea. The
> AI
> > might never succeed in taking cities if it pillages roads/railroads along
> the
> > way.
>
> Yes.
>
> --
>
> Petr "Pasky" Baudis
>
> * elinks maintainer * IPv6 guy (XS26 co-coordinator)
> * IRCnet operator * FreeCiv AI hacker
> .
> No one can feel as helpless as the owner of a sick goldfish.
> .
> Public PGP key && geekcode && homepage: http://pasky.ji.cz/~pasky/
>
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- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), (continued)
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Tony Stuckey, 2002/02/22
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raahul Kumar, 2002/02/23
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/23
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raahul Kumar, 2002/02/23
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/24
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Mike Kaufman, 2002/02/24
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Mike Kaufman, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raahul Kumar, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264),
Raahul Kumar <=
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raahul Kumar, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Tony Stuckey, 2002/02/21
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/20
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