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[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#
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[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#

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To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>, Petr Baudis <pasky@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264)
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Date: Thu, 21 Feb 2002 18:38:27 -0600

On Wed, Feb 20, 2002 at 05:15:28AM -0800, Raahul Kumar wrote:
> OK, I'll post a savegame soon. In the meantime, for your own amusement park
> a veteran mech inf in front of an AI city(explorer etc all work well) that has
> mountain squares nearby. Watch the ai waste units. For more ai fun, park a
> mech inf in a chokepoint, where the AI has not expanded to yet.

        This sounds much more like the ai autoattack code, which is known
to be sub-optimal, rather than ai_military_findvictim().
-- 
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
        -Robyn Hitchcock.


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