[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
--- Raahul Kumar <raahul_da_man@xxxxxxxxx> wrote: >
> --- Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx> wrote:
> > --- Raahul Kumar <raahul_da_man@xxxxxxxxx> wrote:
[...]
> > what can I say,
> > have a look at the function, see if you can improve it.
>
> I did. Yuck! I have no idea why these nos are multiplied together, and
Ah, you see, Petr, I am not alone!
> frankly I'm much more inclined to a statistical approach.
In fact it is a statistical approach, but a well masked one.
> If the chance of winning a battle is greater than 50 % attack, with
> modifiers
> if the unit is outnumbered etc.
>
> >
> > If you give me a savegame with AI attacking fortified mech on a mountain,
> I
> > will also have a go.
> >
>
> OK, I'll post a savegame soon. In the meantime, for your own amusement park
> a veteran mech inf in front of an AI city(explorer etc all work well) that
> has
> mountain squares nearby. Watch the ai waste units. For more ai fun, park a
> mech inf in a chokepoint, where the AI has not expanded to yet.
I'l wait for the savegame ;)
G.
__________________________________________________
Do You Yahoo!?
Everything you'll ever need on one web page
from News and Sport to Email and Music Charts
http://uk.my.yahoo.com
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), (continued)
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Mike Kaufman, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raahul Kumar, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raahul Kumar, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raahul Kumar, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264),
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Tony Stuckey, 2002/02/21
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/20
|
|