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[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#
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[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#

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To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264)
From: Petr Baudis <pasky@xxxxxxxxxxx>
Date: Wed, 20 Feb 2002 14:24:39 +0100

Dear diary, on Wed, Feb 20, 2002 at 02:23:08PM CET, I got a letter, where
Raahul Kumar <raahul_da_man@xxxxxxxxx> told me, that...
> 
> --- Petr Baudis <pasky@xxxxxxxxxxx> wrote:
> > Dear diary, on Wed, Feb 20, 2002 at 01:02:55PM CET, I got a letter, where
> > Raahul Kumar <raahul_da_man@xxxxxxxxx> told me, that...
> > > 
> > > --- Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx> wrote:
> > > 
> > > > I suspect the idea of patt is to force punit to attack a stack of units
> > > > if they are endangering punit, even if they are not that weak...
> > > 
> > > So this is the reason that the ai makes senseless attacks. Any change of
> > > convincing the AI not to attack veteran fortified mech inf on mountains
> > > any time soon ?
> > 
> > This is IMO definitively not this case. But if yes, something VERY weird is
> > in get_total_*_power(), however I don't think so.
> > 
> 
> You think only get_total*_power? I'm suspicious of the whole bunch of
> equations.

They don't care about stacks and forcing attacks, though... (that was what you
replied to)

-- 

                                Petr "Pasky" Baudis

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.
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