Complete.Org: Mailing Lists: Archives: freeciv-dev: February 2002:
[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#
Home

[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: Petr Baudis <pasky@xxxxxxxxxxx>, Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>, Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264)
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Date: Fri, 22 Feb 2002 10:13:17 -0600

On Fri, Feb 22, 2002 at 02:59:29AM -0800, Raahul Kumar wrote:
> I believe but I am not sure, that the AI does not become democratic or
> republic.
> It's always on the offensive, so the unhappiness would kill it. Is unit
> unhappiness actually an issue? 

        Make sure that you're really understanding the cause and effect
here.  The AI may not "become democratic or republic" precisely because the
unhappiness from it's despotic/monarchic past might be too much of a drain.

        The "production at all costs, and ignore whether we can find useful
outlets for it" attitude of the AI probably contributes a lot to the
bizarre styles of play it has.
-- 
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
        -Robyn Hitchcock.


[Prev in Thread] Current Thread [Next in Thread]