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[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#
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[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: Petr Baudis <pasky@xxxxxxxxxxx>, Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264)
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 22 Feb 2002 14:30:26 -0600

On Fri, Feb 22, 2002 at 09:25:49PM +0100, Raimar Falke wrote:
> > > ) suggests. Is it valid for a ruleset to set uk_happy >1?
> > 
> > It looks it's 2 for aggressive units and 1 for other units?
> 
> It is 0 for non-aggressive units and it could be the uk_happy value
> from the ruleset. However uk_happy in the standard rulesets are all 0
> or 1. So currently it is a boolean.

let's not hobble ourselves and make it a boolean. Somebody should be able
to create nasty units that create lots of unhappiness.

-mike


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