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[Freeciv-Dev] civ2gfx tileset no longer working
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[Freeciv-Dev] civ2gfx tileset no longer working

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] civ2gfx tileset no longer working
From: mike_ml@xxxxxxxxxxxx
Date: Wed, 20 Feb 2002 22:33:29 +0100

Hi,

I am normally playing the civ2gfx-tileset created from the original civ2
datafiles using the script provided by Lino Mastrodomenico using the
method described in
http://arch.freeciv.org/freeciv-dev-200103/msg00245.html
However, using the current cvs-version (on linux, i386), the client
breaks on startup giving me the message:
"./civ -t civ2gfx
civclient: tilespec.c:489: tilespec_lookup_sprite_tags: Zusicherung
»sprites.road.dir[i] != ((void *)0)« nicht erfüllt.
Abgebrochen"
(for all non-germans: "Assertion xxx not met. Cancelled." or something
like that :) )
This is my first try on the cvs-version, so I dont know for how long
this has been broken.
Since all other tilesets are working for me and civ2gfx is not exactly
an "officially supported" part of freeciv I have not filed a bug-report,
but I would still appreciate any hints given on fixing this problem... 

Michael


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