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[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#
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[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#

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To: Petr Baudis <pasky@xxxxxxxxxxx>
Cc: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264)
From: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Date: Fri, 22 Feb 2002 13:02:55 +0000 (GMT)

 --- Petr Baudis <pasky@xxxxxxxxxxx> wrote: 
> Dear diary, on Thu, Feb 21, 2002 at 06:03:22PM CET, I got a letter,
> where Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx> told me, that...
> >  --- Petr Baudis <pasky@xxxxxxxxxxx> wrote: 
> > > Attached improved patch based on Mike's suggestion from next thread
> (TODO
> > > comment for diplomacy vs. capturing empty cities).
> > 
> > why put TODO when you can DO?
> > 
> > use is_non_allied_city_tile
> 
> We meant cities of nations which are in peace with us.

how about is_enemy_city_tile then?



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