[Freeciv-Dev] Re: killstack patch for February 8th CVS
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Per I. Mathisen wrote:
On Fri, 8 Feb 2002, James Christensen wrote:
This is Martin Olveyra's killstack patch minus his
enhanced combat system.
Adding killstack = 0 to game.ruleset changes a
successful attack on a stack of units from killing the
whole stack to only killing the immediate defender.
I've tested this, and it seems to work as described. I like it.
A couple questions -
Why is the killstack option sent to the client at all? It is just sent
(conditional on a capability, as appropriate), read in, and then left
there. Is this in antipation of the client using it in the future
(which seems reasonable)? If it _weren't_ sent to the client, it should
be moved out of common/ (game.rgame) entirely, and somewhere into server/.
In SMAC there is "collateral damage", whereby if a defending unit dies
other units on that square will take some damage (but will not usually
die). I don't know how the math works (Ben? anyone? does freecivAC
address this?), but it would be nice to include this as an option.
Extra research would be necessary - but it would probably be easier to
do this all in one step.
These issues aside, the patch looks like an excellent candidate for
inclusion.
jason
[Freeciv-Dev] Re: killstack patch for February 8th CVS, Petr Baudis, 2002/02/18
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