[Freeciv-Dev] Re: killstack patch for February 8th CVS
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Dear diary, on Fri, Feb 08, 2002 at 11:04:12PM CET, I got a letter, where James
Christensen <jmlchristensen@xxxxxxxxx> told me, that...
> This is Martin Olveyra's killstack patch minus his enhanced combat system.
>
> Adding killstack = 0 to game.ruleset changes a successful attack on a stack
> of units from killing the whole stack to only killing the immediate defender.
>
> I guessed on the capability test, copying it from the tech_cost_style stuff.
> I assumed (foolishly?) that the capability string come from the ruleset
> files.
It's possible that AI will be somewhat confused from this, making some wrong
decisions. It's certainly not a blocker for the patch, as it's imho not sane to
want someone to change this assumption in the current code :). It would be
however nice to add a small note at the bottom of TODO or README.AI about
needing to fix this when the code will be more clean and someone'll be bored.
--
Petr "Pasky" Baudis
* elinks maintainer * IPv6 guy (XS26 co-coordinator)
* IRCnet operator * FreeCiv AI hacker
.
No one can feel as helpless as the owner of a sick goldfish.
.
Public PGP key && geekcode && homepage: http://pasky.ji.cz/~pasky/
[Freeciv-Dev] Re: killstack patch for February 8th CVS,
Petr Baudis <=
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