[Freeciv-Dev] Re: killstack patch for February 8th CVS
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On Mon, Feb 18, 2002 at 03:46:46PM +0000, Ben Webb wrote:
> There is no code for this in FreecivAC. We haven't really looked
> at the combat system at all, largely because the whole "alternative combat
> system" (psychic combat) would be a lot of work, IMHO. There's also a
> whole host of other stuff, like allowing fast units to retreat if
> they're doing badly. I'm not sure how collateral damage works in SMAC; I
> think units can only take damage up to 25% (or is that bombardment?) but I
> could be wrong.
IMHO, we need a doc that describes the full combat systems of the
Civ line games. Civ1 and civ2 are similar, but SMAC and presumably Civ3
all make significant changes to the systems.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
-Robyn Hitchcock.
[Freeciv-Dev] Re: killstack patch for February 8th CVS, Petr Baudis, 2002/02/18
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