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[Freeciv-Dev] Re: killstack patch for February 8th CVS
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[Freeciv-Dev] Re: killstack patch for February 8th CVS

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To: Ben Webb <ben@xxxxxxxxxxxxxxxxxxxxxx>
Cc: jdorje@xxxxxxxxxxxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx, James Christensen <jmlchristensen@xxxxxxxxx>
Subject: [Freeciv-Dev] Re: killstack patch for February 8th CVS
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Date: Thu, 21 Feb 2002 17:44:43 -0600

On Mon, Feb 18, 2002 at 03:46:46PM +0000, Ben Webb wrote:
>       There is no code for this in FreecivAC. We haven't really looked 
> at the combat system at all, largely because the whole "alternative combat 
> system" (psychic combat) would be a lot of work, IMHO. There's also a 
> whole host of other stuff, like allowing fast units to retreat if 
> they're doing badly. I'm not sure how collateral damage works in SMAC; I 
> think units can only take damage up to 25% (or is that bombardment?) but I 
> could be wrong.

        IMHO, we need a doc that describes the full combat systems of the
Civ line games.  Civ1 and civ2 are similar, but SMAC and presumably Civ3
all make significant changes to the systems.
-- 
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
        -Robyn Hitchcock.


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