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[Freeciv-Dev] Re: killstack patch for February 8th CVS
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[Freeciv-Dev] Re: killstack patch for February 8th CVS

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx, James Christensen <jmlchristensen@xxxxxxxxx>
Subject: [Freeciv-Dev] Re: killstack patch for February 8th CVS
From: Ben Webb <ben@xxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 18 Feb 2002 15:46:46 +0000 (GMT)

On Mon, 18 Feb 2002, Jason Short wrote:

> In SMAC there is "collateral damage", whereby if a defending unit dies 
> other units on that square will take some damage (but will not usually 
> die).  I don't know how the math works (Ben?  anyone?  does freecivAC 
> address this?), but it would be nice to include this as an option. 

        There is no code for this in FreecivAC. We haven't really looked 
at the combat system at all, largely because the whole "alternative combat 
system" (psychic combat) would be a lot of work, IMHO. There's also a 
whole host of other stuff, like allowing fast units to retreat if 
they're doing badly. I'm not sure how collateral damage works in SMAC; I 
think units can only take damage up to 25% (or is that bombardment?) but I 
could be wrong.

        Ben
-- 
ben@xxxxxxxxxxxxxxxxxxxxxx           http://bellatrix.pcl.ox.ac.uk/~ben/
"All science is either physics or stamp collecting."
        - Ernest (1st Baron) Rutherford



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