[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#
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Dear diary, on Wed, Feb 20, 2002 at 09:49:53PM CET, I got a letter,
where Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> told me, that...
> > > > + SET_BEST(99999);
> > > ...
> > > > + if (map_has_special(x1, y1, S_HUT) && best < 99999
> > > > + && could_unit_move_to_tile(punit, punit->x, punit->y, x1,
> > > > y1) != 0
> > > > + && !is_barbarian(unit_owner(punit))
> > > > + && punit->ai.ai_role != AIUNIT_ESCORT
> > > > + && punit->ai.charge == 0 /* Above line doesn't seem to work.
> > > > :( */
> > > > + && punit->ai.ai_role != AIUNIT_DEFEND_HOME) {
> > > > + SET_BEST(99998);
> > > > + }
> > >
> > > These 9999* are ugly.
> >
> > And what shall we do with them..?
>
> Change the SET_BEST to a SET_BEST_IF_BETTER (this will remove the
> "best < 99999"). Add
>
> #define BEST_FITNESS 9999
> #define SECOND_BEST_FITNESS 9998
I don't like this. I want to keep SET_TARGET as universal as possible. And I
don't think thas those 99999 constants deserve their own #define. It is used
only twice on two very near places on the code, it's not something you would
want to change frequently, its mean/purpose should be pretty clear, and after
all the symbolic names are terribly ugly ;). And as they don't really explain
the value you will anyway scroll up to see what they are defined as when you'll
read the code.
> > + if (punit->unhappiness > 0) {
> > + best = 0 - 2 * MORT * TRADE_WEIGHTING; /* desperation */
> > + }
>
> Can you explain this one?
Sorry, but I think I can't :-(. I know no logic argument why we shouldn't
attack with units causing unhappiness, thus apparently this looks like some
interesting sociologic experiment/simulation ;).
--
Petr "Pasky" Baudis
* elinks maintainer * IPv6 guy (XS26 co-coordinator)
* IRCnet operator * FreeCiv AI hacker
.
No one can feel as helpless as the owner of a sick goldfish.
.
Public PGP key && geekcode && homepage: http://pasky.ji.cz/~pasky/
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), (continued)
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/18
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raahul Kumar, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Mike Kaufman, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 2002/02/21
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264),
Petr Baudis <=
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Raimar Falke, 2002/02/20
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Gregory Berkolaiko, 2002/02/21
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/21
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/21
- Message not available
- [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264), Petr Baudis, 2002/02/21
- [Freeciv-Dev] [POOL] Variables descriptions, Petr Baudis, 2002/02/21
- [Freeciv-Dev] Re: [POLL] Variables descriptions, Mike Kaufman, 2002/02/21
- [Freeciv-Dev] Re: [POLL] Variables descriptions, Reinier Post, 2002/02/21
- [Freeciv-Dev] Re: [POLL] Variables descriptions, Raimar Falke, 2002/02/22
- [Freeciv-Dev] Re: [POLL] Variables descriptions, Raahul Kumar, 2002/02/22
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