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[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#
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[Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#

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To: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Cc: Petr Baudis <pasky@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] aiunit.c ai_military_findvictim() cleanup (PR#1264)
From: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Date: Thu, 21 Feb 2002 17:19:06 +0000 (GMT)

I support Raimar on that one

 --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote: 
> On Wed, Feb 20, 2002 at 03:16:36PM -0600, Mike Kaufman wrote:
> > On Wed, Feb 20, 2002 at 09:49:53PM +0100, Raimar Falke wrote:
[...]
> > > 
> > > Change the SET_BEST to a SET_BEST_IF_BETTER (this will remove the
> > > "best < 99999"). Add
> > 
> > disagree. putting the test there cuts out a bunch of useless tests and a
> > couple of function calls.
> 
> I don't see any function calls:
> 
> old:
> +#define SET_TARGET(new_best) \
> +  do { best = (new_best); *dest_x = x1; *dest_y = y1; } while (0)
> 
> new:
> +#define SET_TARGET(new_best) \
> +  do { if(new_best>best){best = (new_best); *dest_x = x1; *dest_y = y1; }}
> while (FALSE)
> 
> old:
> +          if (desire > best && ai_fuzzy(pplayer, 1)) {
> +            freelog(LOG_DEBUG, "Better than %d is %d (%s)",
> +                          best, desire, unit_type(pdef)->name);
> +            SET_TARGET(desire);
> 
> new:
> +          if (ai_fuzzy(pplayer, 1)) {
> +            freelog(LOG_DEBUG, "Better than %d is %d (%s)",
> +                          best, desire, unit_type(pdef)->name);
> +            SET_TARGET(desire);
> 
> old:
> +      /* ...or tiny pleasant hut here! */
> +      if (map_has_special(x1, y1, S_HUT) && best < 99999
> +          && could_unit_move_to_tile(punit, punit->x, punit->y, x1, y1) !=
> 0
> +          && !is_barbarian(unit_owner(punit))
> +          && punit->ai.ai_role != AIUNIT_ESCORT
> +          && punit->ai.charge == 0 /* Above line doesn't seem to work. :(
> */
> +          && punit->ai.ai_role != AIUNIT_DEFEND_HOME) {
> +        SET_TARGET(99998);
> +      }
> 
> new:
> +      /* ...or tiny pleasant hut here! */
> +      if (map_has_special(x1, y1, S_HUT)
> +          && could_unit_move_to_tile(punit, punit->x, punit->y, x1, y1) !=
> 0
> +          && !is_barbarian(unit_owner(punit))
> +          && punit->ai.ai_role != AIUNIT_ESCORT
> +          && punit->ai.charge == 0 /* Above line doesn't seem to work. :(
> */
> +          && punit->ai.ai_role != AIUNIT_DEFEND_HOME) {
> +        SET_TARGET(99998);
> +      }
> 
> Maybe SET_TARGET should be renamed in CONSIDER_TARGET.
> 
>       Raimar
> 
> -- 
>  email: rf13@xxxxxxxxxxxxxxxxx
>  "Premature optimization is the root of all evil."
>     -- D. E. Knuth in "Structured Programming with go to Statements" 

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