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[Freeciv-Dev] Re: [Patch] Add buy info
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[Freeciv-Dev] Re: [Patch] Add buy info

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Patch] Add buy info
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Sat, 16 Feb 2002 18:38:28 +0100

On Sat, Feb 16, 2002 at 10:58:43AM -0600, Mike Kaufman wrote:
> On Sat, Feb 16, 2002 at 04:31:53PM +0100, Raimar Falke wrote:
> > On Sat, Feb 16, 2002 at 01:22:56PM +0100, Christian Knoke wrote:
> > 
> > > Besides this - to be honest - I'm not happy with both of them.
> > > There should be a popup which asks you whether you really want
> > > to buy / sell IMHO, like it is now. This is to have a safeguard
> > > and because the user expects it to work this way.
> 
> I agree, but my version does make you click twice. Is this not safeguard
> enough?

Hhm, your version is somewhat cool, but I fear the average user
will stumble about it, because it is very unusual. If you make
it this way, it should be more striking, maybe with symbols like
a red cross or a small green hook (?) or so.

> > > So these patches are about having the price for the unit / improvement
> > > displayed? What about this suggestion: Put the price there where
> > > the progess bar is now, i.e. remove the bar. I don't like this
> > > thing since long, because you neither can see clear the scrollbar
> > > nor the numbers at the same place. Then you can put it like this:
> > > 
> > > Musketeers
> > > 4/30  9 turns   price 85  [buy] [change]
> > > 
> > > Deactivate the buy button if you can't afford it and deactivate
> > > the change button if you've already bought this turn.
> > > This solution also gives more space for the improvements list.
> > 
> > Looks ok. How implements it?
> 
> I agree this is probably the most elegant solution. 
> I'll implement this today or tomorrow.
> 
> -mike

Christian

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