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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Patch] Add buy info
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Sun, 17 Feb 2002 12:34:33 +0100

On Sun, Feb 17, 2002 at 01:47:57AM -0600, Mike Kaufman wrote:
> On Sat, Feb 16, 2002 at 06:38:28PM +0100, Christian Knoke wrote:
> > On Sat, Feb 16, 2002 at 10:58:43AM -0600, Mike Kaufman wrote:
> > > On Sat, Feb 16, 2002 at 04:31:53PM +0100, Raimar Falke wrote:
> > > > On Sat, Feb 16, 2002 at 01:22:56PM +0100, Christian Knoke wrote:
> > > > 
> > > > > Besides this - to be honest - I'm not happy with both of them.
> > > > > There should be a popup which asks you whether you really want
> > > > > to buy / sell IMHO, like it is now. This is to have a safeguard
> > > > > and because the user expects it to work this way.
> > > 
> > > I agree, but my version does make you click twice. Is this not safeguard
> > > enough?
> > 
> > Hhm, your version is somewhat cool, but I fear the average user
> > will stumble about it, because it is very unusual. If you make
> > it this way, it should be more striking, maybe with symbols like
> > a red cross or a small green hook (?) or so.
>                               ^^^^^
>                              check[mark]
> 
> yes it was cool (and not just somewhat), but sure to irritate vasco since 
> it added more doodahs.
> 
> the new version attached is much simpler, keeps the popups, and
> dispenses with an expensive widget, namely the progress bar.
> 

Looks ok. But you still can't sell anything after you bought a unit.

What about:

> > > > > Musketeers
> > > > > 4/30  9 turns   price 85  [buy] [change]

put (4/30) (9 turns) and (price 85) in seperate, visible frames?

Christian

-- 
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