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[Freeciv-Dev] Re: [Patch] Add buy info
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[Freeciv-Dev] Re: [Patch] Add buy info

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To: Christian Knoke <ChrisK@xxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Patch] Add buy info
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 18 Feb 2002 11:01:59 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sun, Feb 17, 2002 at 11:04:20PM +0100, Christian Knoke wrote:
> On Sun, Feb 17, 2002 at 03:29:19PM -0600, Mike Kaufman wrote:
> > 
> > attached new version. fixes the sell problem, divides label into 3.
> 
> I like it.
> 
> > There is a problem here, because the dialog size will change slightly if
> > cost moves from 3 to 4 digits for example. I don't know how to solve
> > this cleanly. Maybe vasc has some idea.
> 
> No problem, I think, because when it has resized once it keeps its
> size, which I think is the best it can do.

> I personally would deactivate the change button, when changing is
> forbidden, and deactivate the buy button when there is not enough
> gold (thus making 1 popup superfluous). But that may be a matter 
> of taste.

Ack. This was the original intention of the change.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  (On the statement print "42 monkeys"+"1 snake"): BTW, both perl and Python
  get this wrong. Perl gives 43 and Python gives "42 monkeys1 snake", when 
  the answer is clearly "41 monkeys and 1 fat snake".  
    -- Jim Fulton, 10 Aug 1999


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