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[Freeciv-Dev] Re: [Patch] Add buy info
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To: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Cc: Christian Knoke <ChrisK@xxxxxxxx>, freeciv-dev@xxxxxxxxxxx, Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] Add buy info
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 17 Feb 2002 15:29:19 -0600

On Sun, Feb 17, 2002 at 11:08:34AM -0600, Mike Kaufman wrote:
> On Sun, Feb 17, 2002 at 12:34:33PM +0100, Christian Knoke wrote:
> > On Sun, Feb 17, 2002 at 01:47:57AM -0600, Mike Kaufman wrote:
> 
> > > the new version attached is much simpler, keeps the popups, and
> > > dispenses with an expensive widget, namely the progress bar.
> > > 
> > 
> > Looks ok. But you still can't sell anything after you bought a unit.
> > 
> > What about:
> > 
> > > > > > > Musketeers
> > > > > > > 4/30  9 turns   price 85  [buy] [change]
> > 
> > put (4/30) (9 turns) and (price 85) in seperate, visible frames?
> > 
> > Christian
> 
> ew, That was an icky patch all around. good thing you had a problem with
> it. I'll fix the sell thing, really.
> 
> I'll see what I can do about the separate thing.
> 
> By the way, this patch seems to make concise_city_production as a gtk
> option quite pointless.
> 

attached new version. fixes the sell problem, divides label into 3.
There is a problem here, because the dialog size will change slightly if
cost moves from 3 to 4 digits for example. I don't know how to solve
this cleanly. Maybe vasc has some idea.

-mike

Attachment: buy_info4.diff
Description: Text document


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