[Freeciv-Dev] Re: [Patch] Sound8
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On Sun, Feb 17, 2002 at 11:41:31PM +0100, Per I. Mathisen wrote:
> On Fri, 1 Feb 2002, Raimar Falke wrote:
> > Please test and review.
> What is the conceptual difference between an e_event and an E_event ("a
> subset of normal events" as the README says)? I don't see that.
It is just for clarification. It was an ad-hoc solution. The better
one would be to convert all sound events to real events and just add
the ability to a sound to an event.
> Other than that, the changes look great. There are some excess sounds in
> stdsounds.tar.gz, I've noted. When you place wavs into cvs please be
> careful to not add any wavs that are unused.
> Here is a new version of the patch. I've been unable to find any reason
> for the delay bug that you found with the sdl plugin, Raimar, but it would
> be nice to hear if the cacheing stuff reduces this delay for you.
No it doesn't. rpm shows:
SDL_mixer-devel-1.0.5-5
SDL-1.1.8-1
SDL_mixer-1.0.5-5
SDL-devel-1.1.8-1
> CHANGES
> - updated to current cvs
> - reduced verbosity of logging a bit, and changed non-fatal LOG_FATALs
> into LOG_ERRORs
Ok.
> - changed MAX_NUMBER_PLUGINS to an enum
No. This just created extra dependencies which are unnecessary.
> - swapped esd for sdl as preferred sound out
This has to be reverted if there aren't any reason why SDL is better
then ESD.
> - made esd actually use the cacheing for cacheing (massively reducing
> the number of file reads)
> - rewrote the sdl code. now it also caches, and uses a separate music
> channel. fixed a bug that would happen if we got too few channels
> available
> - civ2sounds.spec updated
> - emptied b_generic in stdsounds.spec; it was given the same sound
> as the end of turn bell and would not have been audible, and
> sounds for buildings is probably not a good idea anyway...
Please use sometimes uppercase chars in your comments.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Using only the operating-system that came with your computer is just
like only playing the demo-disc that came with your CD-player."
- [Freeciv-Dev] Re: [Patch] Sound8, (continued)
- [Freeciv-Dev] Re: [Patch] Sound8, Per I. Mathisen, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Jason Short, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Per I. Mathisen, 2002/02/15
- [Freeciv-Dev] Re: [Patch] Sound8, Jason Short, 2002/02/15
- [Freeciv-Dev] Re: [Patch] Sound8, Per I. Mathisen, 2002/02/15
- [Freeciv-Dev] Re: [Patch] Sound8, Raimar Falke, 2002/02/13
[Freeciv-Dev] Re: [Patch] Sound8, Jason Short, 2002/02/12
[Freeciv-Dev] Re: [Patch] Sound8, Per I. Mathisen, 2002/02/17
- [Freeciv-Dev] Re: [Patch] Sound8,
Raimar Falke <=
[Freeciv-Dev] Re: [Patch] Sound8, Raimar Falke, 2002/02/18
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