Complete.Org: Mailing Lists: Archives: freeciv-dev: February 2002:
[Freeciv-Dev] Re: [Patch] Sound8
Home

[Freeciv-Dev] Re: [Patch] Sound8

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: "freeciv-dev@xxxxxxxxxxx" <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] Sound8
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 13 Feb 2002 09:55:53 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Feb 12, 2002 at 11:57:26PM +0100, Per I. Mathisen wrote:
> On Tue, 12 Feb 2002, Raimar Falke wrote:
> > I also got this "{ss}..."  messages. It looks like I have to ask Per
> > for this.
> 
> This happens when you call the esd_stop_something function, which is meant
> to stop looping of a sample, and the sample isn't loooping. I put that in
> because this stopped another bug from happening sometimes that caused
> infinite looping (i think), and the esd_kill_something function which is
> the right one to use simply isn't imlemented in the library.
> 
> > You can review the code, test the sdl plugin (which has a huge latency
> > for me), give general feedback (which other events would you like,...)

> What latency? 

If I activate SDL and move a unit I see the unti moving and than after
some time I hear the sound. Quite annoying. ESD doesn't have this
behavior.

> Pardon the incoherence but Im still in Brazil with a fever and a bad
> stomach and soon off for the long ride home...

Get well soon!

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "The BeOS takes the best features from the major operating systems. 
  It's got the power and flexibility of Unix, the interface and ease 
  of use of the MacOS, and Minesweeper from Windows."


[Prev in Thread] Current Thread [Next in Thread]