[Freeciv-Dev] Re: [Patch] Sound8
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On Fri, Feb 01, 2002 at 03:21:57PM +0100, Raimar Falke wrote:
>
> I have spent the previous days working on the sound patch. The newest
> version 8 is now in the incoming (too large for the list). Changes
> since version 7 include:
> - reworked audio* to allow a real plugin mechanism without special
> cases and #ifdefs (this also allows to change the plugin at runtime
> just one call to audio_select_plugin())
> - extend README.sound
> - add sounds for all improvements (formerly only wonders)
> - add alternative fight and move tags
> - rename the event tags to be consistent (at least a bit)
> - add a mechanism to map "normal" events to sound events
> - sound is now always be enabled
> - a lot of other small changes
>
> TODO:
> - adjust civ2sounds.spec to use the new names (I don't have a civ2 cd
> handy for this)
> Please test and review.
To put it more explicit: I won't commit this patch without review.
Raimar
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- [Freeciv-Dev] [Patch] Sound8, Raimar Falke, 2002/02/01
- [Freeciv-Dev] Re: [Patch] Sound8,
Raimar Falke <=
- [Freeciv-Dev] Re: [Patch] Sound8, Anthony Ferrand, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Raimar Falke, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Anthony Ferrand, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Raimar Falke, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Per I. Mathisen, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Jason Short, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Per I. Mathisen, 2002/02/15
- [Freeciv-Dev] Re: [Patch] Sound8, Jason Short, 2002/02/15
- [Freeciv-Dev] Re: [Patch] Sound8, Per I. Mathisen, 2002/02/15
- [Freeciv-Dev] Re: [Patch] Sound8, Raimar Falke, 2002/02/13
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