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[Freeciv-Dev] Re: [Patch] Sound8
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[Freeciv-Dev] Re: [Patch] Sound8

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To: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] Sound8
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 12 Feb 2002 10:02:29 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Fri, Feb 01, 2002 at 03:21:57PM +0100, Raimar Falke wrote:
> 
> I have spent the previous days working on the sound patch. The newest
> version 8 is now in the incoming (too large for the list). Changes
> since version 7 include:
>  - reworked audio* to allow a real plugin mechanism without special
>  cases and #ifdefs (this also allows to change the plugin at runtime
>  just one call to audio_select_plugin())
>  - extend README.sound
>  - add sounds for all improvements (formerly only wonders)
>  - add alternative fight and move tags
>  - rename the event tags to be consistent (at least a bit)
>  - add a mechanism to map "normal" events to sound events
>  - sound is now always be enabled
>  - a lot of other small changes
> 
> TODO: 
>  - adjust civ2sounds.spec to use the new names (I don't have a civ2 cd
>  handy for this)

> Please test and review.

To put it more explicit: I won't commit this patch without review.

        Raimar

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