[Freeciv-Dev] [Patch] Sound8
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I have spent the previous days working on the sound patch. The newest
version 8 is now in the incoming (too large for the list). Changes
since version 7 include:
- reworked audio* to allow a real plugin mechanism without special
cases and #ifdefs (this also allows to change the plugin at runtime
just one call to audio_select_plugin())
- extend README.sound
- add sounds for all improvements (formerly only wonders)
- add alternative fight and move tags
- rename the event tags to be consistent (at least a bit)
- add a mechanism to map "normal" events to sound events
- sound is now always be enabled
- a lot of other small changes
TODO:
- adjust civ2sounds.spec to use the new names (I don't have a civ2 cd
handy for this)
Please test and review.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
Make a software that is foolproof, and only fools will want to use it.
- [Freeciv-Dev] [Patch] Sound8,
Raimar Falke <=
- [Freeciv-Dev] Re: [Patch] Sound8, Raimar Falke, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Anthony Ferrand, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Raimar Falke, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Anthony Ferrand, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Raimar Falke, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Per I. Mathisen, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Jason Short, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Per I. Mathisen, 2002/02/15
- [Freeciv-Dev] Re: [Patch] Sound8, Jason Short, 2002/02/15
- [Freeciv-Dev] Re: [Patch] Sound8, Per I. Mathisen, 2002/02/15
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