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[Freeciv-Dev] [Patch] Sound8
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To: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] [Patch] Sound8
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 1 Feb 2002 15:21:57 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

I have spent the previous days working on the sound patch. The newest
version 8 is now in the incoming (too large for the list). Changes
since version 7 include:
 - reworked audio* to allow a real plugin mechanism without special
 cases and #ifdefs (this also allows to change the plugin at runtime
 just one call to audio_select_plugin())
 - extend README.sound
 - add sounds for all improvements (formerly only wonders)
 - add alternative fight and move tags
 - rename the event tags to be consistent (at least a bit)
 - add a mechanism to map "normal" events to sound events
 - sound is now always be enabled
 - a lot of other small changes

TODO: 
 - adjust civ2sounds.spec to use the new names (I don't have a civ2 cd
 handy for this)

Please test and review.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 Make a software that is foolproof, and only fools will want to use it.


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