[Freeciv-Dev] Re: [Patch] Sound8
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Raimar Falke wrote:
>
> On Tue, Feb 12, 2002 at 12:04:37PM +0100, Anthony Ferrand wrote:
> > Raimar Falke wrote:
> > >
> > > On Fri, Feb 01, 2002 at 03:21:57PM +0100, Raimar Falke wrote:
> > > >
> > > > I have spent the previous days working on the sound patch. The newest
> > > > version 8 is now in the incoming (too large for the list). Changes
> > > > since version 7 include:
> > > > - reworked audio* to allow a real plugin mechanism without special
> > > > cases and #ifdefs (this also allows to change the plugin at runtime
> > > > just one call to audio_select_plugin())
> > > > - extend README.sound
> > > > - add sounds for all improvements (formerly only wonders)
> > > > - add alternative fight and move tags
> > > > - rename the event tags to be consistent (at least a bit)
> > > > - add a mechanism to map "normal" events to sound events
> > > > - sound is now always be enabled
> > > > - a lot of other small changes
> > > >
> > > > TODO:
> > > > - adjust civ2sounds.spec to use the new names (I don't have a civ2 cd
> > > > handy for this)
> > >
> > > > Please test and review.
> > >
> > > To put it more explicit: I won't commit this patch without review.
> Does it work if you issue
> aclocal; autoheader; autoconf; automake
> before the configure?
oops...
Now it works! But I have to add #define FALSE 1 in audio_sdl.c et
audio_esd.c to get Freeciv compiled.
Here is what I get when I run civclient:
2: Plugin 'esd' is now selected
2: audio_play_music('music_start', '(null)')
2: audio_play_sound('e_game_start', '(null)')
2: audio_play_sound('e_unit_focus', '(null)')
2: audio_play_sound('e_city_build', '-')
2: audio_play_sound('e_unit_focus', '(null)')
2: audio_play_sound('e_unit_focus', '(null)')
2: audio_play_sound('m_explorer', 'm_generic')
2: last message repeated 2 times
2: audio_play_sound('m_settlers', 'm_generic')
2: audio_play_sound('e_unit_focus', '(null)')
2: audio_play_sound('m_explorer', 'm_generic')
2: last message repeated 2 times
2: audio_play_sound('e_turn_bell', '(null)')
2: audio_play_sound('e_unit_focus', '(null)')
2: audio_play_sound('m_explorer', 'm_generic')
2: audio_play_sound('e_hut_city', '-')
2: audio_play_sound('m_explorer', 'm_generic')
2: audio_play_sound('m_explorer', 'm_generic')
2: audio_play_sound('e_unit_focus', '(null)')
2: audio_play_sound('e_city_build', '-')
2: audio_play_sound('e_unit_focus', '(null)')
2: audio_play_sound('m_explorer', 'm_generic')
2: last message repeated 2 times
2: audio_play_sound('m_settlers', 'm_generic')
2: audio_play_sound('e_unit_focus', '(null)')
2: audio_play_sound('m_explorer', 'm_generic')
2: last message repeated 2 times
2: audio_play_sound('m_horsemen', 'm_generic')
2: audio_play_sound('E_first_contact', '(null)')
2: audio_play_sound('m_horsemen', 'm_generic')
2: audio_play_sound('m_horsemen', 'm_generic')
2: audio_play_sound('e_unit_focus', '(null)')
2: audio_play_sound('e_city_build', '-')
2: audio_play_sound('e_unit_focus', '(null)')
2: audio_play_sound('m_explorer', 'm_generic')
2: last message repeated 2 times
2: audio_play_sound('m_horsemen', 'm_generic')
2: audio_play_sound('m_horsemen', 'm_generic')
2: audio_play_sound('e_unit_focus', '(null)')
2: audio_play_sound('m_explorer', 'm_generic')
2: last message repeated 2 times
2: audio_play_sound('e_unit_focus', '(null)')
2: audio_play_sound('m_explorer', 'm_generic')
2: last message repeated 2 times
2: audio_play_sound('f_horsemen', 'f_generic')
2: audio_play_sound('f_explorer', 'f_generic')
2: audio_play_sound('e_unit_focus', '(null)')
2: audio_play_sound('b_barracks_i', 'b_generic')
2: audio_play_sound('e_report', '(null)')
[just some turns]
when I quit:
{ss} player for sample <01> not found
2: audio_play_sound('e_game_quit', '(null)')
{ss} player for sample <01> not found
What do you need exactly?
Regards,
Anthony
--
http://www.freeciv.fr.st
- [Freeciv-Dev] [Patch] Sound8, Raimar Falke, 2002/02/01
- [Freeciv-Dev] Re: [Patch] Sound8, Raimar Falke, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Anthony Ferrand, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Raimar Falke, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8,
Anthony Ferrand <=
- [Freeciv-Dev] Re: [Patch] Sound8, Raimar Falke, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Per I. Mathisen, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Jason Short, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Per I. Mathisen, 2002/02/15
- [Freeciv-Dev] Re: [Patch] Sound8, Jason Short, 2002/02/15
- [Freeciv-Dev] Re: [Patch] Sound8, Per I. Mathisen, 2002/02/15
- [Freeciv-Dev] Re: [Patch] Sound8, Raimar Falke, 2002/02/13
[Freeciv-Dev] Re: [Patch] Sound8, Jason Short, 2002/02/12
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