[Freeciv-Dev] Re: [Patch] Sound8
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On Tue, Feb 12, 2002 at 01:39:11PM +0100, Anthony Ferrand wrote:
> Raimar Falke wrote:
> >
> > On Tue, Feb 12, 2002 at 12:04:37PM +0100, Anthony Ferrand wrote:
> > > Raimar Falke wrote:
> > > >
> > > > On Fri, Feb 01, 2002 at 03:21:57PM +0100, Raimar Falke wrote:
> > > > >
> > > > > I have spent the previous days working on the sound patch. The newest
> > > > > version 8 is now in the incoming (too large for the list). Changes
> > > > > since version 7 include:
> > > > > - reworked audio* to allow a real plugin mechanism without special
> > > > > cases and #ifdefs (this also allows to change the plugin at runtime
> > > > > just one call to audio_select_plugin())
> > > > > - extend README.sound
> > > > > - add sounds for all improvements (formerly only wonders)
> > > > > - add alternative fight and move tags
> > > > > - rename the event tags to be consistent (at least a bit)
> > > > > - add a mechanism to map "normal" events to sound events
> > > > > - sound is now always be enabled
> > > > > - a lot of other small changes
> > > > >
> > > > > TODO:
> > > > > - adjust civ2sounds.spec to use the new names (I don't have a civ2 cd
> > > > > handy for this)
> > > >
> > > > > Please test and review.
> > > >
> > > > To put it more explicit: I won't commit this patch without review.
>
> > Does it work if you issue
> > aclocal; autoheader; autoconf; automake
> > before the configure?
>
> oops...
>
> Now it works! But I have to add #define FALSE 1 in audio_sdl.c et
> audio_esd.c to get Freeciv compiled.
This is odd.
> Here is what I get when I run civclient:
> 2: Plugin 'esd' is now selected
> 2: audio_play_music('music_start', '(null)')
...
Mhh ok I haven't disables these debug messages.
> when I quit:
> {ss} player for sample <01> not found
> 2: audio_play_sound('e_game_quit', '(null)')
> {ss} player for sample <01> not found
I also got this "{ss}..." messages. It looks like I have to ask Per
for this.
> What do you need exactly?
You can review the code, test the sdl plugin (which has a huge latency
for me), give general feedback (which other events would you like,...)
or provide more sounds (under GPL).
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"We've all heard that a million monkeys banging on a million typewriters
will eventually reproduce the entire works of Shakespeare.
Now, thanks to the Internet, we know this is not true."
- [Freeciv-Dev] [Patch] Sound8, Raimar Falke, 2002/02/01
- [Freeciv-Dev] Re: [Patch] Sound8, Raimar Falke, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Anthony Ferrand, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Raimar Falke, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Anthony Ferrand, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8,
Raimar Falke <=
- [Freeciv-Dev] Re: [Patch] Sound8, Per I. Mathisen, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Jason Short, 2002/02/12
- [Freeciv-Dev] Re: [Patch] Sound8, Per I. Mathisen, 2002/02/15
- [Freeciv-Dev] Re: [Patch] Sound8, Jason Short, 2002/02/15
- [Freeciv-Dev] Re: [Patch] Sound8, Per I. Mathisen, 2002/02/15
- [Freeciv-Dev] Re: [Patch] Sound8, Raimar Falke, 2002/02/13
[Freeciv-Dev] Re: [Patch] Sound8, Jason Short, 2002/02/12
[Freeciv-Dev] Re: [Patch] Sound8, Per I. Mathisen, 2002/02/17
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