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[Freeciv-Dev] Re: loading rulesets
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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: loading rulesets
From: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Date: Wed, 20 Feb 2002 12:15:42 -0500 (EST)

On Wed, 20 Feb 2002, Per I. Mathisen wrote:
> On Tue, 19 Feb 2002, Reinier Post wrote:
[snip]
> > > And the easiest solution is to say that scripts and rulesets can only be
> > > loaded through the --read command line option... this way we'd remove a
> > > whole class of potential inconsistency and malloc bugs that might crop up
> > > through a "reload".
> >
> > But a 'load game' command is high on the wishlist, so I think it would
> > be a step back.
> 
> But isn't a "load game" command a mediocre solution in ease of use terms,
> as the Right Thing To Do is to enable the user to load games from the
> client? And then, you'd choose either "load savegame" _or_ "start new
> game" _before_ you fork the server anyway.
> 

That is how it works (with the game starting patch).  The client pops up a
graphical menu of start/load/join/quit and forks a server if nessesary.

There's no point in leaving future compatability for code that's already
been written a different way.

--Daniel Speyer
If you *don't* consider sharing information to be morally equivalent to 
kidnapping and murder on the high seas, you probably shouldn't use the
phrase "software piracy."

> Yours,
> Per
> 
> "What we anticipate seldom occurs: but what we least expect generally
> happens." -- Benjamin Disraeli
> 
> 
> 



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