Complete.Org: Mailing Lists: Archives: freeciv-dev: February 2002:
[Freeciv-Dev] Re: loading rulesets
Home

[Freeciv-Dev] Re: loading rulesets

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: loading rulesets
From: Reinier Post <rp@xxxxxxxxxx>
Date: Tue, 19 Feb 2002 21:16:30 +0100

On Tue, Feb 19, 2002 at 12:42:09PM +0100, Per I. Mathisen wrote:

Yes, I suppose it's better to crash right when a ruleset load is attempted,
than to suspend it until /start time.

> And the easiest solution is to say that scripts and rulesets can only be
> loaded through the --read command line option... this way we'd remove a
> whole class of potential inconsistency and malloc bugs that might crop up
> through a "reload".

But a 'load game' command is high on the wishlist, so I think it would
be a step back.

> Yours,
> Per

-- 
Reinier


[Prev in Thread] Current Thread [Next in Thread]