freeciv-dev September 2001
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Last Modified: Sun Sep 30 23:06:13 2001
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- September 21, 2001
- [Freeciv-Dev] Re: Twitch-guard, Jules Bean, 05:01
- [Freeciv-Dev] Re: Twitch-guard, Raimar Falke, 04:59
- [Freeciv-Dev] Re: Twitch-guard, Daniel Sjölie, 04:40
- [Freeciv-Dev] Re: [Patch] CMA 1.0, Andreas Kemnade, 04:36
- [Freeciv-Dev] Re: Twitch-guard, Jules Bean, 04:13
- [Freeciv-Dev] Re: [Patch] CMA 1.0, Raimar Falke, 04:09
- [Freeciv-Dev] Re: Twitch-guard, Raimar Falke, 03:57
- [Freeciv-Dev] Re: [Patch] CMA 1.0, Andreas Kemnade, 03:53
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Raimar Falke, 03:19
- [Freeciv-Dev] Twitch-guard, Asher Densmore-Lynn, 02:55
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Raimar Falke, 02:28
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Raimar Falke, 02:21
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Raimar Falke, 02:13
- [Freeciv-Dev] Re: Bug question, Reinier Post, 01:58
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Reinier Post, 01:55
- [Freeciv-Dev] Bug question, Justin Moore, 00:54
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Ross W. Wetmore, 00:00
September 20, 2001
- [Freeciv-Dev] Re: [RFC PATCH] init_techs, Arien Malec, 23:43
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Ross W. Wetmore, 21:59
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Ross W. Wetmore, 21:58
- [Freeciv-Dev] Re: [RFC PATCH] init_techs, Miguel Farah F., 21:57
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Ross W. Wetmore, 21:48
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Ross W. Wetmore, 21:43
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Ross W. Wetmore, 21:40
- [Freeciv-Dev] Re: multiplayer mode is all that counts, ccrayne, 21:10
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Ross W. Wetmore, 19:30
- [Freeciv-Dev] Re: [RFC PATCH] init_techs, Arien Malec, 19:20
- [Freeciv-Dev] Re: [patch] clause_list speclist, Justin Moore, 19:12
- [Freeciv-Dev] Re: [patch] clause_list speclist, Raimar Falke, 15:50
- [Freeciv-Dev] Re: [Patch] New city dialog (10), Raimar Falke, 15:40
- [Freeciv-Dev] [Patch] CMA 1.0, Raimar Falke, 15:21
- [Freeciv-Dev] Re: [RFC PATCH] init_techs, Arien Malec, 14:33
- [Freeciv-Dev] Re: [RFC PATCH] init_techs, Reinier Post, 14:31
- [Freeciv-Dev] Re: [RFC PATCH] init_techs, Justin Moore, 13:41
- [Freeciv-Dev] Re: Client Improvement, Raimar Falke, 13:25
- [Freeciv-Dev] Client Improvement, Jason Kilpatrick, 12:46
- [Freeciv-Dev] Re: [RFC PATCH] init_techs, Arien Malec, 11:22
- [Freeciv-Dev] Re: Grid color, Raimar Falke, 11:08
- [Freeciv-Dev] Re: [Patch] New city dialog (10), Raimar Falke, 11:02
- [Freeciv-Dev] Re: Cleaning up gotohand.c, Raimar Falke, 10:59
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Daniel L Speyer, 10:17
- [Freeciv-Dev] Re: How to give an specific technology in a scenario?, Ben Webb, 09:52
- [Freeciv-Dev] Re: [Patch] New city dialog (10), Christian Knoke, 09:36
- [Freeciv-Dev] Re: Cleaning up gotohand.c, Gregory Berkolaiko, 08:55
- [Freeciv-Dev] Re: [RFC PATCH] init_techs, Gregory Berkolaiko, 08:46
- [Freeciv-Dev] Re: Grid color, Markus Schmaus, 08:37
- [Freeciv-Dev] Re: [Patch] New city dialog (10), Mike Kaufman, 08:29
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Reinier Post, 07:02
- [Freeciv-Dev] Re: [Patch] New city dialog (10), Christian Knoke, 04:31
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Raimar Falke, 03:49
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Raimar Falke, 03:15
September 19, 2001
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Daniel L Speyer, 21:26
- [Freeciv-Dev] Re: [Patch] New city dialog (10), Daniel Sjölie, 16:51
- [Freeciv-Dev] Re: packet statistics, Raimar Falke, 16:00
- [Freeciv-Dev] Re: [Patch] New city dialog (10), Raimar Falke, 15:56
- [Freeciv-Dev] crosscompile [ot], Andreas Kemnade, 15:18
- [Freeciv-Dev] packet statistics, Christian Knoke, 15:11
- [Freeciv-Dev] Re: [Patch] New city dialog (10), Christian Knoke, 15:05
- [Freeciv-Dev] Re: How to give an specific technology in a scenario?, Arien Malec, 14:25
- [Freeciv-Dev] Re: Unused field in move_cost_map removed., Jason Dorje Short, 13:40
- [Freeciv-Dev] Re: Unused field in move_cost_map removed., Gregory Berkolaiko, 12:58
- [Freeciv-Dev] [RFC PATCH] init_techs, Arien Malec, 12:33
- [Freeciv-Dev] Re: Danish freeciv translations, Paul Zastoupil, 12:13
- [Freeciv-Dev] Re: roman.ruleset & french.ruleset patchs, mathieu, 10:19
- [Freeciv-Dev] Re: roman.ruleset & french.ruleset patchs, mathieu, 10:16
- [Freeciv-Dev] Re: roman.ruleset & french.ruleset patchs, Michael Stefaniuc, 10:08
- [Freeciv-Dev] crosscompile [ot], David Weisgerber, 09:46
- [Freeciv-Dev] Re: [patch] clause_list speclist, Justin Moore, 09:36
- [Freeciv-Dev] Re: How to give an specific technology in a scenario?, Gregory Berkolaiko, 09:15
- [Freeciv-Dev] Re: How to give an specific technology in a scenario?, Ben Webb, 08:36
- [Freeciv-Dev] Re: cannot load saved games (PR#967), Josh Cogliati, 08:23
- [Freeciv-Dev] Re: find_the_shortest_path(), Gregory Berkolaiko, 08:04
- [Freeciv-Dev] Re: Unused field in move_cost_map removed., Raimar Falke, 07:24
- [Freeciv-Dev] Re: Cleaning up gotohand.c, Raimar Falke, 06:52
- [Freeciv-Dev] Re: suggestion, Reinier Post, 06:30
- [Freeciv-Dev] Re: cannot load saved games (PR#967), Reinier Post, 06:23
- [Freeciv-Dev] Re: Angry citizen [PATCH UPDATED] (PR#656), Davide Pagnin, 06:20
- [Freeciv-Dev] Re: Unused field in move_cost_map removed., Gregory Berkolaiko, 06:13
- [Freeciv-Dev] Re: Cleaning up gotohand.c, Gregory Berkolaiko, 05:52
- [Freeciv-Dev] Re: map_same_continent()., Raimar Falke, 03:03
- [Freeciv-Dev] Re: cid code -> broken CVS tree?, Raimar Falke, 02:53
- [Freeciv-Dev] Re: [patch] clause_list speclist, Raimar Falke, 02:44
- [Freeciv-Dev] Re: find_the_shortest_path(), Raimar Falke, 02:31
- [Freeciv-Dev] Re: Cleaning up gotohand.c, Raimar Falke, 02:27
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Raimar Falke, 02:24
September 18, 2001
- [Freeciv-Dev] Re: find_the_shortest_path(), Ross W. Wetmore, 23:03
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Ross W. Wetmore, 22:54
- [Freeciv-Dev] Re: How to give an specific technology in a scenario?, Ross W. Wetmore, 20:27
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Ross W. Wetmore, 20:27
- [Freeciv-Dev] Re: find_the_shortest_path(), Ross W. Wetmore, 20:26
- [Freeciv-Dev] Re: How to give an specific technology in a scenario?, Miguel Farah F., 20:12
- [Freeciv-Dev] Re: cid code -> broken CVS tree?, Gaute B Strokkenes, 19:45
- [Freeciv-Dev] Re: Danish freeciv translations, Gaute B Strokkenes, 19:40
- [Freeciv-Dev] Re: How to give an specific technology in a scenario?, Paul Zastoupil, 18:50
- [Freeciv-Dev] map_same_continent()., Gaute B Strokkenes, 18:46
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Tony Stuckey, 18:22
- [Freeciv-Dev] Re: How to give an specific technology in a scenario?, Arien Malec, 18:08
- [Freeciv-Dev] suggestion, Michael Ortmann, 17:57
- [Freeciv-Dev] Re: cid code -> broken CVS tree?, Paul Zastoupil, 17:53
- [Freeciv-Dev] Re: find_the_shortest_path(), Greg Wooledge, 17:49
- [Freeciv-Dev] cid code -> broken CVS tree?, Justin Moore, 17:11
- [Freeciv-Dev] [patch] clause_list speclist, Justin Moore, 17:08
- [Freeciv-Dev] Re: Cleaning up gotohand.c, Gregory Berkolaiko, 16:49
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 16:19
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 15:51
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 15:47
- [Freeciv-Dev] [Patch] New city dialog (10), Daniel Sjölie, 15:08
- [Freeciv-Dev] Re: Idea/Suggestion, Raimar Falke, 15:01
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Jason Dorje Short, 14:54
- [Freeciv-Dev] Idea/Suggestion, Antti Lamberg, 14:32
- [Freeciv-Dev] Re: server crash with readline, Raimar Falke, 14:24
- [Freeciv-Dev] Re: server crash with readline, Reinier Post, 14:17
- [Freeciv-Dev] Re: cannot load saved games (PR#967), Benoit Hudson, 14:16
- [Freeciv-Dev] Re: cannot load saved games (PR#967), Raimar Falke, 14:13
- [Freeciv-Dev] Re: cannot load saved games (PR#967), ctran, 14:05
- [Freeciv-Dev] Re: How to give an specific technology in a scenario?, Paul Zastoupil, 14:00
- [Freeciv-Dev] Re: Unused field in move_cost_map removed., Raimar Falke, 13:59
- [Freeciv-Dev] How to give an specific technology in a scenario?, Miguel Farah F., 13:56
- [Freeciv-Dev] Re: Unused field in move_cost_map removed., Raimar Falke, 13:54
- [Freeciv-Dev] Re: [Patch] Remove goto_zoc_ok and dir_ok, Jason Dorje Short, 13:53
- [Freeciv-Dev] Re: [Patch] Remove goto_zoc_ok and dir_ok, Raimar Falke, 13:40
- [Freeciv-Dev] Re: find_the_shortest_path(), Jason Dorje Short, 13:33
- [Freeciv-Dev] Re: [Patch] Remove goto_zoc_ok and dir_ok, Thue, 13:11
- [Freeciv-Dev] Re: find_the_shortest_path(), Paul Zastoupil, 13:05
- [Freeciv-Dev] Re: [Patch] Remove goto_zoc_ok and dir_ok, Raimar Falke, 13:04
- [Freeciv-Dev] Re: find_the_shortest_path(), Raimar Falke, 13:01
- [Freeciv-Dev] Re: find_the_shortest_path(), Reinier Post, 12:54
- [Freeciv-Dev] Re: Unused field in move_cost_map removed. (PR#964), Jason Dorje Short, 12:52
- [Freeciv-Dev] Re: [Patch] Remove goto_zoc_ok and dir_ok, Thue, 12:32
- [Freeciv-Dev] server crash with readline, Christian Knoke, 12:31
- [Freeciv-Dev] [Patch] Remove goto_zoc_ok and dir_ok, Raimar Falke, 12:15
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 11:17
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Raimar Falke, 11:08
- [Freeciv-Dev] Re: [PATCH] Re: {gen,spec,sort}list stuff, Raimar Falke, 08:35
- [Freeciv-Dev] Re: roman.ruleset & french.ruleset patchs, mathieu, 08:26
- [Freeciv-Dev] Re: [PATCH] Re: {gen,spec,sort}list stuff, Justin Moore, 08:20
- [Freeciv-Dev] Re: loading compressed XPM files, Andreas Kemnade, 08:13
- [Freeciv-Dev] Re: Cleaning up gotohand.c, Raimar Falke, 08:09
- [Freeciv-Dev] Re: roman.ruleset & french.ruleset patchs, Raimar Falke, 08:05
- [Freeciv-Dev] Re: Finishing up AI dialogue, Raimar Falke, 07:53
- [Freeciv-Dev] Re: Unused field in move_cost_map removed. (PR#966), Gregory Berkolaiko, 07:51
- [Freeciv-Dev] Re: Finishing up AI dialogue, Raahul Kumar, 07:49
- [Freeciv-Dev] Re: Finishing up AI dialogue, Gregory Berkolaiko, 07:39
- [Freeciv-Dev] Re: find_the_shortest_path(), Raimar Falke, 07:37
- [Freeciv-Dev] Re: find_the_shortest_path(), Raimar Falke, 07:37
- [Freeciv-Dev] Re: Unused field in move_cost_map removed. (PR#965), rf13, 07:31
- [Freeciv-Dev] Cleaning up gotohand.c, Gregory Berkolaiko, 07:28
- [Freeciv-Dev] Finishing up AI dialogue, Raahul Kumar, 07:25
- [Freeciv-Dev] roman.ruleset & french.ruleset patchs, mathieu ROY, 07:13
- [Freeciv-Dev] Re: find_the_shortest_path(), Raahul Kumar, 06:41
- [Freeciv-Dev] Unused field in move_cost_map removed. (PR#964), Gregory Berkolaiko, 06:39
- [Freeciv-Dev] Re: find_the_shortest_path(), Gregory Berkolaiko, 05:34
- [Freeciv-Dev] Re: find_the_shortest_path(), Gregory Berkolaiko, 05:21
- [Freeciv-Dev] Re: find_the_shortest_path(), Raimar Falke, 05:18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 05:05
- [Freeciv-Dev] Re: find_the_shortest_path(), Gregory Berkolaiko, 05:02
- [Freeciv-Dev] Re: find_the_shortest_path(), Raimar Falke, 04:46
- [Freeciv-Dev] Re: find_the_shortest_path(), Jason Dorje Short, 03:37
- [Freeciv-Dev] Re: find_the_shortest_path(), Raimar Falke, 03:23
- [Freeciv-Dev] Re: find_the_shortest_path(), Jason Dorje Short, 02:38
- [Freeciv-Dev] Re: find_the_shortest_path(), Raimar Falke, 02:27
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Raimar Falke, 02:10
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Raimar Falke, 02:03
- [Freeciv-Dev] Re: [PATCH] Re: {gen,spec,sort}list stuff, Raimar Falke, 01:58
- [Freeciv-Dev] find_the_shortest_path(), Jason Dorje Short, 01:41
- [Freeciv-Dev] bugs님 안녕하세요. (PR#962), 이형호, 01:24
- [Freeciv-Dev] freeciv-dev님 안녕하세요., 이형호, 01:24
- [Freeciv-Dev] Re: directional system: more magic codecleanups, Jason Dorje Short, 00:57
September 17, 2001
- [Freeciv-Dev] Re: [PATCH] Re: {gen,spec,sort}list stuff, Justin Moore, 23:37
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Ross W. Wetmore, 22:46
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Ross W. Wetmore, 22:34
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Asher Densmore-Lynn, 22:16
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Ross W. Wetmore, 22:08
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Ross W. Wetmore, 22:08
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Jason Dorje Short, 17:39
- [Freeciv-Dev] Re: loading compressed XPM files, Vasco Alexandre Da Silva Costa, 16:46
- [Freeciv-Dev] patch french.ruleset, mathieu, 16:10
- [Freeciv-Dev] Re: New city dialog version 9, Christian Knoke, 16:06
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Raimar Falke, 15:54
- [Freeciv-Dev] How to contribute..., crfm, consultores, 15:50
- [Freeciv-Dev] patch roman.tileset, mathieu, 15:49
- [Freeciv-Dev] Re: loading compressed XPM files, Benoit Hudson, 15:40
- [Freeciv-Dev] Re: loading compressed XPM files, Andreas Kemnade, 15:01
- [Freeciv-Dev] Re: [Patch] Gold Sort order (12 < 2)? (PR#949), Christian Knoke, 13:34
- [Freeciv-Dev] Suggestion - palace enhancment, Ricardo Dalcorsso Fodra, 13:12
- [Freeciv-Dev] Re: [Patch] Gold Sort order (12 < 2)? (PR#949), Raimar Falke, 13:08
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 13:04
- [Freeciv-Dev] Re: [Patch] Gold Sort order (12 < 2)? (PR#949), Jason Dorje Short, 12:53
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 12:47
- [Freeciv-Dev] Re: loading compressed XPM files, Raimar Falke, 12:44
- [Freeciv-Dev] Re: New city dialog version 9, Mike Kaufman, 12:37
- [Freeciv-Dev] Re: [Patch] Gold Sort order (12 < 2)? (PR#949), Paul Zastoupil, 12:33
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 12:23
- [Freeciv-Dev] Re: loading compressed XPM files, Benoit Hudson, 12:22
- [Freeciv-Dev] Re: [Patch] Gold Sort order (12 < 2)? (PR#949), Raimar Falke, 12:10
- [Freeciv-Dev] Re: [Patch] Gold Sort order (12 < 2)? (PR#949), Paul Zastoupil, 12:04
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Jason Dorje Short, 12:03
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Jason Dorje Short, 12:01
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Raimar Falke, 11:57
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 11:32
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Niels Weber, 11:29
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Jason Dorje Short, 11:25
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 11:12
- [Freeciv-Dev] Re: New city dialog version 9, Raimar Falke, 10:44
- [Freeciv-Dev] Re: New city dialog version 9, Niels Weber, 10:41
- [Freeciv-Dev] Re: New city dialog version 9, Raimar Falke, 10:02
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 09:50
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Raimar Falke, 09:11
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 09:09
- [Freeciv-Dev] New city dialog version 9, Mike Kaufman, 08:47
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Gregory Berkolaiko, 08:26
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 08:02
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Raimar Falke, 07:47
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Gaute B Strokkenes, 06:45
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Gregory Berkolaiko, 06:01
- [Freeciv-Dev] Warmap optimization (was Re: Exploring triremes getting lost), Gregory Berkolaiko, 05:51
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 05:41
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Raimar Falke, 05:36
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Gregory Berkolaiko, 05:13
- [Freeciv-Dev] Snowhite and the Seven Dwarfs - The REAL story!, Hahaha, 05:09
- [Freeciv-Dev] Re: suggestion for freeciv: ongoing game, Reinier Post, 04:55
- [Freeciv-Dev] Re: the directional system, Reinier Post, 04:20
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 03:53
- [Freeciv-Dev] Re: [PATCH] correct the value of trade routes (one more try), Raimar Falke, 03:40
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Raimar Falke, 03:24
- [Freeciv-Dev] Re: loading compressed XPM files, Raimar Falke, 03:16
- [Freeciv-Dev] Re: AI, Raimar Falke, 02:57
- [Freeciv-Dev] directional system: more magic code cleanups, Jason Dorje Short, 02:01
September 16, 2001
- [Freeciv-Dev] Re: AI, Raahul Kumar, 20:52
- [Freeciv-Dev] Re: grid color, Gaute B Strokkenes, 20:32
- [Freeciv-Dev] suggestion for freeciv: ongoing game, David Tansey, 18:39
- [Freeciv-Dev] Re: Danish freeciv translations, Gaute B Strokkenes, 18:21
- [Freeciv-Dev] loading compressed XPM files, Benoit Hudson, 17:28
- [Freeciv-Dev] loading compressed XPM files, Benoit Hudson, 17:22
- [Freeciv-Dev] [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 14:38
- [Freeciv-Dev] Re: Win32 client, David Weisgerber, 12:05
- [Freeciv-Dev] Re: Win32 client, Andreas Kemnade, 11:47
- [Freeciv-Dev] Re: Win32 client, David Weisgerber, 10:13
- [Freeciv-Dev] Re: the directional system, Raimar Falke, 07:08
- [Freeciv-Dev] Win32 client, Andreas Kemnade, 06:56
- [Freeciv-Dev] Re: AI, Raahul Kumar, 06:21
- [Freeciv-Dev] Re: the directional system, Reinier Post, 05:50
- [Freeciv-Dev] Re: Enemy movement, Raimar Falke, 02:54
- [Freeciv-Dev] [PATCH] correct the value of trade routes (one more try), Mike Jing, 01:09
September 15, 2001
- [Freeciv-Dev] Enemy movement, Daniel L Speyer, 22:58
- [Freeciv-Dev] Re: AI, Ross W. Wetmore, 22:44
- [Freeciv-Dev] AI, Raahul Kumar, 21:55
- [Freeciv-Dev] Win32 client, Vasco Alexandre Da Silva Costa, 17:37
- [Freeciv-Dev] Re: [Patch] Gold Sort order (12 < 2)? (PR#949), Raimar Falke, 17:24
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Ross W. Wetmore, 15:19
- [Freeciv-Dev] Re: sorting units etc (was: Re: Re: [Patch] Sorting techs in the intelligence report), Raimar Falke, 14:27
- [Freeciv-Dev] Re: sorting units etc (was: Re: Re: [Patch] Sorting techs in the intelligence report), Raimar Falke, 14:23
- [Freeciv-Dev] Re: grid color, Gregory Berkolaiko, 11:33
- [Freeciv-Dev] Darwin's voyage doesn't respect freecost (PR#960), Christian Knoke, 08:07
- [Freeciv-Dev] Congraualations...., Raveen Josh, 07:50
- [Freeciv-Dev] Contact message, Christian Knoke, 06:00
- [Freeciv-Dev] Bandwidth, Raimar Falke, 04:18
September 14, 2001
- [Freeciv-Dev] Re: grid color, Mike Jing, 18:41
- [Freeciv-Dev] Re: grid color, Christian Knoke, 18:23
- [Freeciv-Dev] Re: sorting units etc (was: Re: Re: [Patch] Sorting techs in the intelligence report), Christian Knoke, 18:23
- [Freeciv-Dev] Re: sorting units etc (was: Re: Re: [Patch] Sorting techs in the intelligence report), Raimar Falke, 16:13
- [Freeciv-Dev] Re: grid color, Raimar Falke, 16:11
- [Freeciv-Dev] sorting units etc (was: Re: Re: [Patch] Sorting techs in the intelligence report), Niels Weber, 15:12
- [Freeciv-Dev] Re: grid color, Mike Kaufman, 15:11
- [Freeciv-Dev] Re: [Patch] Sorting techs in the intelligence report, Raimar Falke, 15:00
- [Freeciv-Dev] Re: grid color, Raimar Falke, 14:06
- [Freeciv-Dev] Re: the directional system, Raimar Falke, 13:56
- [Freeciv-Dev] grid color, Mike Kaufman, 12:58
- [Freeciv-Dev] Re: [PATCH] tile_is_known(), Mike Kaufman, 12:37
- [Freeciv-Dev] Re: [PATCH] tile_is_known(), Raimar Falke, 10:41
- [Freeciv-Dev] [PATCH] tile_is_known(), Mike Kaufman, 09:49
- [Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Remove DIR_D[XY]2 and it's only user. The ro..., Raimar Falke, 03:12
- [Freeciv-Dev] Re: Another compiler warning on gcc 3.0 on solaris 8, Raimar Falke, 02:19
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Raimar Falke, 02:11
- [Freeciv-Dev] Re: the directional system, Raimar Falke, 01:59
- [Freeciv-Dev] Re: Slashdot gripes, Raimar Falke, 01:33
September 13, 2001
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Gaute B Strokkenes, 23:02
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Gaute B Strokkenes, 22:07
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Jason Dorje Short, 22:06
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Gaute B Strokkenes, 21:48
- [Freeciv-Dev] Re: the directional system, Gaute B Strokkenes, 21:47
- [Freeciv-Dev] Another compiler warning on gcc 3.0 on solaris 8, Paul Zastoupil, 18:51
- [Freeciv-Dev] Re: [Patch] Sorting techs in the intelligence report, Christian Knoke, 17:33
- [Freeciv-Dev] Re: Slashdot gripes, Mike Kaufman, 17:22
- [Freeciv-Dev] Re: airunit-goto -> empty city (PR#958), Christian Knoke, 16:51
- [Freeciv-Dev] airunit-goto -> empty city (PR#958), ue80, 16:34
- [Freeciv-Dev] Re: Fwd: civscore.log 2, Reinier Post, 14:51
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Reinier Post, 14:45
- [Freeciv-Dev] Re: multiplayer mode is all that counts (was: [patch] Message windows (report, science ...)), Reinier Post, 14:41
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Jason Dorje Short, 14:21
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Francois Taiani, 14:17
- [Freeciv-Dev] Re: multiplayer mode is all that counts (was: [patch] Message windows (report, science ...)), Daniel L Speyer, 13:48
- [Freeciv-Dev] Re: multiplayer mode is all that counts (was: [patch] Message windows (report, science ...)), Raimar Falke, 13:42
- [Freeciv-Dev] Re: multiplayer mode is all that counts (was: [patch] Message windows (report, science ...)), Vasco Alexandre Da Silva Costa, 13:33
- [Freeciv-Dev] Re: multiplayer mode is all that counts (was: [patch] Message windows (report, science ...)), Daniel L Speyer, 13:05
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Tony Stuckey, 12:10
- [Freeciv-Dev] Re: multiplayer mode is all that counts (was: [patch] Message windows (report, science ...)), Tony Stuckey, 12:01
- [Freeciv-Dev] Re: [Patch] Sorting techs in the intelligence report, Raimar Falke, 11:38
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Vasco Alexandre Da Silva Costa, 11:38
- [Freeciv-Dev] Fwd: civscore.log 2, mathieu, 09:10
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