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[Freeciv-Dev] Re: find_the_shortest_path()
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[Freeciv-Dev] Re: find_the_shortest_path()

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: find_the_shortest_path()
From: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Date: Tue, 18 Sep 2001 11:21:23 +0100 (BST)

Jason,

Sorry, I misread your patch.  I take back my words about the mistake.
Probably I am also wrong about RR loops...

Did you test it?  Does it give identical savegames?

 --- Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx> wrote: 
> Hi Jason,
> 
[...]
>
> there are some crucial differences, e.g. warmap.cost and warmap.seacost
> (which I think you got wrong in your patch).  But yes it can be handled
> in one block.
> 
> Best,
> G.


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