[Freeciv-Dev] Re: find_the_shortest_path()
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On Tue, Sep 18, 2001 at 11:34:30AM +0100, Gregory Berkolaiko wrote:
> --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> > On Tue, Sep 18, 2001 at 11:02:53AM +0100, Gregory Berkolaiko wrote:
> [..]
> > > For flexibility reasons.
> >
> > Why? This is needed/used? Besides the basic move cost there are other
> > measures to choose between paths: distance to enemy and uncovered
> > terrain comes to mind. Is this flexibility used for this?
>
> It is needed and it is used in do_unit_goto / find_a_direction
> But it all can be improved, e.g. you can recalculate path if you uncover
> (change) in the territory or an enemy unit...
Since find_a_direction also calculates a desirability/fitness/negative
cost it is possible to include this in the main algorithm (as a
callback) and have so only one best path.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"I haven't lost my mind - it's backed up on tape somewhere."
- [Freeciv-Dev] Re: find_the_shortest_path(), (continued)
- [Freeciv-Dev] Re: find_the_shortest_path(), Raimar Falke, 2001/09/18
- [Freeciv-Dev] Re: find_the_shortest_path(), Reinier Post, 2001/09/18
- [Freeciv-Dev] Re: find_the_shortest_path(), Raimar Falke, 2001/09/18
- [Freeciv-Dev] Re: find_the_shortest_path(), Paul Zastoupil, 2001/09/18
- [Freeciv-Dev] Re: find_the_shortest_path(), Greg Wooledge, 2001/09/18
- [Freeciv-Dev] Re: find_the_shortest_path(), Ross W. Wetmore, 2001/09/18
- [Freeciv-Dev] Re: find_the_shortest_path(), Raimar Falke, 2001/09/19
[Freeciv-Dev] Re: find_the_shortest_path(), Gregory Berkolaiko, 2001/09/18
[Freeciv-Dev] Re: find_the_shortest_path(), Gregory Berkolaiko, 2001/09/18
[Freeciv-Dev] Re: find_the_shortest_path(), Jason Dorje Short, 2001/09/18
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