[Freeciv-Dev] Re: find_the_shortest_path()
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On Tue, Sep 18, 2001 at 04:41:38AM -0700, Raahul Kumar wrote:
>
> --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> > On Tue, Sep 18, 2001 at 04:37:11AM -0400, Jason
> > Dorje Short wrote:
> > > > In a mathematical and formal way there is no
> > shortest path if there
> > > > are edges in the graph which have no cost. IMHO
> > a clean solution is to
> > > > create a compound cost which is
> > (normal_move_cost,
> > > > rail_road_steps_taken). IMHO it wrong to trust
> > this property of the
> > > > Dijkstra algorithm.
> > >
>
> There seems to be a simple solution to this problem.
> Introduce a cost for railroad movement !!!!
Yes and no. This all depends on how you define cost. It is ok if I can
define the cost (for the path finding algorithm) as as
(normal_move_cost, rail_road_steps_taken). It is also possible to
include other things like distance from enemy or discovered tiles in
the cost.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"From what I am reading Win98 and NT5.0 will be getting rid of all that
crap anyway. Seems that Microsoft has invented something called TCP/IP and
another really revolutionary concept called DNS that eliminates the
netbios crap too. All that arping from browsers is going to go away.
I also hear rumors that they are on the verge of breakthrough discoveries
called NFS, and LPD too. Given enough time and money, they might
eventually invent Unix."
-- George Bonser in linux-kernel
- [Freeciv-Dev] find_the_shortest_path(), Jason Dorje Short, 2001/09/18
- [Freeciv-Dev] Re: find_the_shortest_path(), Raimar Falke, 2001/09/18
- [Freeciv-Dev] Re: find_the_shortest_path(), Jason Dorje Short, 2001/09/18
- [Freeciv-Dev] Re: find_the_shortest_path(), Raimar Falke, 2001/09/18
- [Freeciv-Dev] Re: find_the_shortest_path(), Jason Dorje Short, 2001/09/18
- [Freeciv-Dev] Re: find_the_shortest_path(), Raimar Falke, 2001/09/18
- [Freeciv-Dev] Re: find_the_shortest_path(), Raahul Kumar, 2001/09/18
- [Freeciv-Dev] Re: find_the_shortest_path(),
Raimar Falke <=
- [Freeciv-Dev] Re: find_the_shortest_path(), Reinier Post, 2001/09/18
- [Freeciv-Dev] Re: find_the_shortest_path(), Raimar Falke, 2001/09/18
- [Freeciv-Dev] Re: find_the_shortest_path(), Paul Zastoupil, 2001/09/18
- [Freeciv-Dev] Re: find_the_shortest_path(), Greg Wooledge, 2001/09/18
- [Freeciv-Dev] Re: find_the_shortest_path(), Ross W. Wetmore, 2001/09/18
- [Freeciv-Dev] Re: find_the_shortest_path(), Raimar Falke, 2001/09/19
[Freeciv-Dev] Re: find_the_shortest_path(), Gregory Berkolaiko, 2001/09/18
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