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[Freeciv-Dev] Re: find_the_shortest_path()
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[Freeciv-Dev] Re: find_the_shortest_path()

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: find_the_shortest_path()
From: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Date: Tue, 18 Sep 2001 11:34:30 +0100 (BST)

 --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote: 
> On Tue, Sep 18, 2001 at 11:02:53AM +0100, Gregory Berkolaiko wrote:
[..]
> > For flexibility reasons.
> 
> Why? This is needed/used? Besides the basic move cost there are other
> measures to choose between paths: distance to enemy and uncovered
> terrain comes to mind. Is this flexibility used for this?

It is needed and it is used in do_unit_goto / find_a_direction
But it all can be improved, e.g. you can recalculate path if you uncover
(change) in the territory or an enemy unit...

> > no, both comments are correct. the algorithm will mark two equivalent
> > pahts unless the last step of the second path has movecost 0.
> 
> There have to be comments on this.

sure

G.

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