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[Freeciv-Dev] Re: [PATCH] Formatting cleanup.
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[Freeciv-Dev] Re: [PATCH] Formatting cleanup.

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Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] Formatting cleanup.
From: Jason Dorje Short <jshort@xxxxxxxxxxxxx>
Date: Thu, 13 Sep 2001 23:06:23 -0400
Reply-to: jdorje@xxxxxxxxxxxxxxxxxxxxx

Gaute B Strokkenes wrote:
> 

> b) the "you cannot necessarily attach a meaning to `normal', or
> `normalized', or `wrapped', or whatever you prefer to call it, when
> dealing with unreal coordinates" argument.  This is also incorrect, as
> I have explained on a couple of occassions with no dissenters.

I dissented then, and I dissent now.  There are some topologies that
would not be particularly difficult to implement for which wrapping of
non-real tiles has no good meaning whatsoever.

       x x x
     x x x x x
<- x x x x x x x ->
<- x x x x x x x ->
<- x x x x x x x ->
     x x x x x
       x x x

Your only response was to make the incorrect claim that this is not a
valid topology.

I also pointed out that any time you are wrapping an unreal coordinate
you are doing something fundamentally, theoretically wrong.  I don't
believe you responded to this at all.

If I have forgotten some of the points you made, now is the time to
bring them back up.

jason


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