[Freeciv-Dev] Re: [PATCH] Formatting cleanup.
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Gaute B Strokkenes wrote:
>
> b) the "you cannot necessarily attach a meaning to `normal', or
> `normalized', or `wrapped', or whatever you prefer to call it, when
> dealing with unreal coordinates" argument. This is also incorrect, as
> I have explained on a couple of occassions with no dissenters.
I dissented then, and I dissent now. There are some topologies that
would not be particularly difficult to implement for which wrapping of
non-real tiles has no good meaning whatsoever.
x x x
x x x x x
<- x x x x x x x ->
<- x x x x x x x ->
<- x x x x x x x ->
x x x x x
x x x
Your only response was to make the incorrect claim that this is not a
valid topology.
I also pointed out that any time you are wrapping an unreal coordinate
you are doing something fundamentally, theoretically wrong. I don't
believe you responded to this at all.
If I have forgotten some of the points you made, now is the time to
bring them back up.
jason
- [Freeciv-Dev] [PATCH] Formatting cleanup., Gaute B Strokkenes, 2001/09/11
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Ross W. Wetmore, 2001/09/15
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Gaute B Strokkenes, 2001/09/17
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Ross W. Wetmore, 2001/09/17
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Raimar Falke, 2001/09/18
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